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Cleaned up code.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1116,7 +1116,6 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
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// stealing should fail anyway 'cause there shouldn't be a temp file for unvisited sectors, but let's check anyway
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Assert( GetSectorFlagStatus( sSectorX, sSectorY, ( UINT8 ) sSectorZ, SF_ALREADY_VISITED ) == TRUE );
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// get sector name string
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GetSectorIDString( sSectorX, sSectorY, ( INT8 ) sSectorZ, wSectorName, TRUE );
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@@ -1140,15 +1139,15 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
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uiNewTotal = uiNumberOfItems;
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// set up item list ptrs
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for( iCounter = 0; iCounter < uiNumberOfItems ; iCounter++ )
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for( iCounter = 0; iCounter < uiNumberOfItems ; ++iCounter )
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{
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//if the item exists, and is visible and reachable, see if it should be stolen
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if ( pItemList[ iCounter ].fExists && pItemList[ iCounter ].bVisible == TRUE && pItemList[ iCounter ].usFlags & WORLD_ITEM_REACHABLE )
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{
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if( Random( 100 ) < ubChance )
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if ( Chance( ubChance ) )
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{
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// remove
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uiNewTotal--;
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--uiNewTotal;
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pItemList[ iCounter ].fExists = FALSE;
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// debug message
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@@ -1165,12 +1164,12 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
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}
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else // handle a loaded sector
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{
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for( iCounter = 0; iCounter < guiNumWorldItems; iCounter++ )
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for( iCounter = 0; iCounter < guiNumWorldItems; ++iCounter )
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{
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// note, can't do reachable test here because we'd have to do a path call...
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if ( gWorldItems[ iCounter ].fExists && gWorldItems[ iCounter ].bVisible == TRUE )
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{
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if( Random( 100 ) < ubChance )
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if ( Chance( ubChance ) )
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{
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RemoveItemFromPool( gWorldItems[ iCounter ].sGridNo , iCounter, gWorldItems[ iCounter ].ubLevel );
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// debug message
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@@ -1179,11 +1178,8 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
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}
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}
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}
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return;
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}
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/* ARM: Civilian theft of items was removed
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void HandleTheftByCiviliansInSector( INT16 sX, INT16 sY, INT32 iLoyalty )
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{
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@@ -1231,15 +1227,11 @@ void HandleTownTheft( void )
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HandleTheftByCiviliansInSector( ( INT16 )( pTownLocationsList[ iCounter ] % MAP_WORLD_X ), ( INT16 )( pTownLocationsList[ iCounter ] / MAP_WORLD_X ), gTownLoyalty[ ubTown ].ubRating );
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}
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iCounter++;
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++iCounter;
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}
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return;
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}
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*/
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void BuildListOfTownSectors( void )
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{
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INT32 iCounterX = 0, iCounterY = 0, iCounter = 0;
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