diff --git a/Strategic/Campaign Init.cpp b/Strategic/Campaign Init.cpp index 6b5aed11..e2e62946 100644 --- a/Strategic/Campaign Init.cpp +++ b/Strategic/Campaign Init.cpp @@ -306,7 +306,7 @@ void InitKnowFacilitiesFlags( ) //Mobile groups are handled separately from sectors, because they are on the move. -void GeneratePatrolGroups() +static void GeneratePatrolGroups() { GROUP *pGroup; UINT8 ubNumTroops; @@ -524,7 +524,7 @@ void BuildUndergroundSectorInfoList() // Lesh: this function creates randomized world // every sector can be randomized between common and alternative, chances 50/50 // randomization of individual sectors can be switched off via array RandomSector[] -void InitWorld() +static void InitWorld() { INT16 sSectorCounter;