Merged revision(s) 6894 from branches/ja2_source_official_2014:

Fixes (by Buggler)
- IMPPrejudice page not showing when reviewing in finish mode
- Added message when minor traits are unselectable due to all IMP available slots taken up by major traits
- Display message when pressing hotkey 'G' to toggle artificial merc light
- refactor hotkey weapon switching and make function available in OIV too
- hold ALT key to swap item instead of opening description box for valid attachment on cursor

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6895 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-02-10 00:28:04 +00:00
parent 8d07ebccc0
commit cb3304e93f
17 changed files with 151 additions and 139 deletions
+8 -15
View File
@@ -303,9 +303,14 @@ void BtnIMPMinorTraitAnswerCallback(GUI_BUTTON *btn,INT32 reason)
{
// btn->uiFlags|=(BUTTON_CLICKED_ON);
INT32 iMinorTrait = MSYS_GetBtnUserData( btn, 0 );
if( NumAvailableMinorTraits() > 0 )
{
INT32 iMinorTrait = MSYS_GetBtnUserData( btn, 0 );
HandleIMPMinorTraitAnswers( iMinorTrait );
HandleIMPMinorTraitAnswers( iMinorTrait );
}
else
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 12 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
@@ -568,19 +573,7 @@ INT8 NumAvailableMinorTraits()
bNumMinorTraits = gSkillTraitValues.ubMaxNumberOfTraitsForIMP - bNumMajorTraits;
bNumMinorTraits = max( 1, bNumMinorTraits );
//if ( bNumMajorTraits == 0 )
// bNumMinorTraits = 3;
//else if ( bNumMajorTraits == 1 )
// bNumMinorTraits = 2;
//else if ( bNumMajorTraits == 2 )
// bNumMinorTraits = 1;
//else
//{
// Assert( 0 );
// bNumMinorTraits = 0;
//}
bNumMinorTraits = max( 0, bNumMinorTraits );
return(bNumMinorTraits);
}