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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1130,8 +1130,8 @@ typedef struct
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// Flugente: Weapon Overheating
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels alone in the landscape ;-)
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FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperatuer value, if one feels that all values hould be lower/higher
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
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FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperature value, if one feels that all values should be lower/higher
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// Flugente: Weapon Mounting
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BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
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@@ -1150,6 +1150,17 @@ typedef struct
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BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
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BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
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UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
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// Flugente: prisoner related settings
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BOOLEAN fAllowPrisonerSystem;
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BOOLEAN fEnemyCanSurrender;
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UINT8 ubPrisonerReturntoQueenChance;
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UINT8 ubPrisonerProcessDefectChance;
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UINT8 ubPrisonerProcessInfoBaseChance;
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UINT8 ubPrisonerProcessInfoDetectChance;
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UINT8 ubPrisonerProcessInfoNumberChance;
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UINT8 ubPrisonerProcessInfoDirectionChance;
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UINT8 ubPrisonerProcessRansomBaseChance;
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// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
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UINT8 ubAllowAlternativeWeaponHolding;
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