- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+13 -2
View File
@@ -1130,8 +1130,8 @@ typedef struct
// Flugente: Weapon Overheating
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels alone in the landscape ;-)
FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperatuer value, if one feels that all values hould be lower/higher
FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
FLOAT iOverheatTemperatureGlobalModfier; // a global modifier to the singel shot temperature value, if one feels that all values should be lower/higher
// Flugente: Weapon Mounting
BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
@@ -1150,6 +1150,17 @@ typedef struct
BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
// Flugente: prisoner related settings
BOOLEAN fAllowPrisonerSystem;
BOOLEAN fEnemyCanSurrender;
UINT8 ubPrisonerReturntoQueenChance;
UINT8 ubPrisonerProcessDefectChance;
UINT8 ubPrisonerProcessInfoBaseChance;
UINT8 ubPrisonerProcessInfoDetectChance;
UINT8 ubPrisonerProcessInfoNumberChance;
UINT8 ubPrisonerProcessInfoDirectionChance;
UINT8 ubPrisonerProcessRansomBaseChance;
// Sandro: Alternative weapon holding (rifles fired from hip / pistols fired one-handed)
UINT8 ubAllowAlternativeWeaponHolding;