- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+4
View File
@@ -64,6 +64,7 @@ enum
FACILITY_STAFF, // HEADROCK HAM 3.6: Operating a facility for strategic gain.
FACILITY_EAT, // added by Flugente
FACILITY_REST, // HEADROCK HAM 3.6: Facility equivalent of resting (no assignment)
FACILITY_INTERROGATE_PRISONERS, // added by Flugente
ASSIGNMENT_DEAD,
ASSIGNMENT_UNCONCIOUS, // unused
ASSIGNMENT_POW,
@@ -189,6 +190,9 @@ UINT16 CalculateHealingPointsForDoctor(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts,
// find number of repair pts repairman has available
UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts, BOOLEAN fMakeSureKitIsInHand );
// Flugente: calculate interrogation and prison guard values
FLOAT CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
FLOAT CalculatePrisonGuardValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
// get bonus tarining pts due to an instructor for this student
// HEADROCK HAM 3.5: Three functions below have lost an argument which is no longer required ("uiAtGunRange", which was "uiAtFacility" in HAM 3.4)