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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -64,6 +64,7 @@ enum
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FACILITY_STAFF, // HEADROCK HAM 3.6: Operating a facility for strategic gain.
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FACILITY_EAT, // added by Flugente
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FACILITY_REST, // HEADROCK HAM 3.6: Facility equivalent of resting (no assignment)
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FACILITY_INTERROGATE_PRISONERS, // added by Flugente
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ASSIGNMENT_DEAD,
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ASSIGNMENT_UNCONCIOUS, // unused
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ASSIGNMENT_POW,
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@@ -189,6 +190,9 @@ UINT16 CalculateHealingPointsForDoctor(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts,
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// find number of repair pts repairman has available
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UINT8 CalculateRepairPointsForRepairman(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts, BOOLEAN fMakeSureKitIsInHand );
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// Flugente: calculate interrogation and prison guard values
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FLOAT CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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FLOAT CalculatePrisonGuardValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts );
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// get bonus tarining pts due to an instructor for this student
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// HEADROCK HAM 3.5: Three functions below have lost an argument which is no longer required ("uiAtGunRange", which was "uiAtFacility" in HAM 3.4)
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