- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+10
View File
@@ -141,12 +141,19 @@ INT16 GetFacilityModifier( UINT8 ubModifierType, UINT8 ubFacilityType, UINT8 ubA
sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
return (sAssignmentModifier);
// Flugente: not needed anywhere atm
case FACILITY_CANTINA_MOD:
sAssignmentModifier = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].sCantinaFoodModifier;
sAmbientModifier = gFacilityTypes[ubFacilityType].AssignmentData[0].sCantinaFoodModifier;
sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
return (sAssignmentModifier);
case FACILITY_PRISON_MOD:
sAssignmentModifier = gFacilityTypes[ubFacilityType].AssignmentData[ubAssignmentType].usPrisonBaseLimit;
sAmbientModifier = gFacilityTypes[ubFacilityType].AssignmentData[0].usPrisonBaseLimit;
sAssignmentModifier = 100 + ((sAssignmentModifier-100) + (sAmbientModifier-100));
return (sAssignmentModifier);
default:
return (0);
}
@@ -906,6 +913,9 @@ INT8 GetSoldierFacilityAssignmentIndex( SOLDIERTYPE *pSoldier )
case FACILITY_REST:
bAssignmentIndex = FAC_REST;
break;
case FACILITY_INTERROGATE_PRISONERS:
bAssignmentIndex = FAC_INTERROGATE_PRISONERS;
break;
default:
bAssignmentIndex = -1;
break;