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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6930,6 +6930,24 @@ UINT32 WhatPlayerKnowsAboutEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
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}
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}
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// Flugente: we know that enemies are here
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if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_HERE )
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{
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fDetection = TRUE;
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// we know how many there are
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if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER )
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{
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fCount = TRUE;
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}
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// we know the direction they are moving in
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if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_KNOW_DIRECTION )
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{
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fDirection = TRUE;
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}
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}
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// Facilities can set a flag that allows detection in some sectors. We can read flags directly from the sector
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// data to know whether we should show the enemies there. This overrides ANYTHING else.
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if (SectorInfo[ SECTOR( sSectorX, sSectorY ) ].ubDetectionLevel & 1)
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