- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+18
View File
@@ -6930,6 +6930,24 @@ UINT32 WhatPlayerKnowsAboutEnemiesInSector( INT16 sSectorX, INT16 sSectorY )
}
}
// Flugente: we know that enemies are here
if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_HERE )
{
fDetection = TRUE;
// we know how many there are
if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER )
{
fCount = TRUE;
}
// we know the direction they are moving in
if ( uiSectorFlags & SF_ASSIGN_NOTICED_ENEMIES_KNOW_DIRECTION )
{
fDirection = TRUE;
}
}
// Facilities can set a flag that allows detection in some sectors. We can read flags directly from the sector
// data to know whether we should show the enemies there. This overrides ANYTHING else.
if (SectorInfo[ SECTOR( sSectorX, sSectorY ) ].ubDetectionLevel & 1)