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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -174,6 +174,7 @@ typedef enum ATTACHMENT_SLOT{
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#define TINCANCURS 22
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#define REFUELCURS 23
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#define FORTICURS 24
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#define HANDCUFFCURS 25
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#define CAMERARANGE 10
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@@ -728,7 +729,7 @@ extern OBJECTTYPE gTempObject;
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// note that these should not be used to determine what kind of an attachment an item is, that is determined by attachmentclass and the AC_xxx flags above
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#define EMPTY_SANDBAG 0x00000001 //1
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#define FULL_SANDBAG 0x00000002 //2
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#define SHOVEL 0x00000004 //4
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#define SHOVEL 0x00000004 //4 // a shovel is used for filling sandbags and other building-related tasks
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#define CONCERTINA 0x00000008 //8
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#define WATER_DRUM 0x00000010 //16 // water drums allow to refill canteens in the sector they are in
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@@ -743,15 +744,15 @@ extern OBJECTTYPE gTempObject;
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#define ATTENTION_ITEM 0x00001000 //4096 // this item is 'interesting' to the AI. Dumb soldiers may try to pick it up
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#define GAROTTE 0x00002000 //8192 // this item is a garotte
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#define COVERT 0x00004000 //16384 // if LBE, any gun inside will be covert. On a gun, it will covert in any LBE, even if the LBE does not have that tag itself
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#define COVERT 0x00004000 //16384 // if LBE, any gun inside will be covert. On a gun, it will be covert in any LBE, even if the LBE does not have that tag itself
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#define CORPSE 0x00008000 //32768 // a dead body
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#define SKIN_BLOODCAT 0x00010000 //65536 // retrieve this by skinning (=decapitating) a bloodcat
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#define NO_METAL_DETECTION 0x00020000 //131072 // a planted bomb with this flag can NOT be detected via metal detector. Use sparingly!
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#define JUMP_GRENADE 0x00040000 //262144 // add +25 heigth to explosion, used for bouncing grenades and jumping mines
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/*#define PLAYER_NET_4_LVL_1 0x00080000 //524288
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#define HANDCUFFS 0x00080000 //524288 // item can be used to capture soldiers
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#define PLAYER_NET_1_LVL_2 0x00100000 //1048576
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/*#define PLAYER_NET_1_LVL_2 0x00100000 //1048576
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#define PLAYER_NET_2_LVL_2 0x00200000 //2097152
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#define PLAYER_NET_3_LVL_2 0x00400000 //4194304
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#define PLAYER_NET_4_LVL_2 0x00800000 //8388608
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