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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -122,6 +122,9 @@ CursorFileData CursorFileDatabase[] =
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{ "CURSORS\\hammer.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: fortification stuff
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{ "CURSORS\\hammer_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\handcuffs.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: handcuffs stuff
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{ "CURSORS\\handcuffs_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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@@ -1182,6 +1185,7 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR , 0, 0 , 0, 0 },
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// Flugente: fortification
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_FORTIFICATION , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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@@ -1196,6 +1200,21 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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// Flugente: handcuffs
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_HANDCUFFS , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_HANDCUFFS_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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@@ -156,6 +156,9 @@ typedef enum
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CURSOR_FORTIFICATION,
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CURSOR_FORTIFICATION_RED,
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CURSOR_HANDCUFF,
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CURSOR_HANDCUFF_RED,
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CURSOR_FUEL,
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CURSOR_FUEL_RED,
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@@ -231,6 +234,8 @@ typedef enum
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C_JUMPOVER,
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C_FORTIFICATION,
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C_FORTIFICATION_RED,
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C_HANDCUFFS,
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C_HANDCUFFS_RED,
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C_FUEL,
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C_FUEL_RED,
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C_ACTIONMODERED_NCTH,
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@@ -728,6 +728,19 @@ enum
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extern STR16 szFoodTextStr[];
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enum
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{
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STR_PRISONER_PROCESSED,
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STR_PRISONER_RANSOM,
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STR_PRISONER_DETECTION,
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STR_PRISONER_TURN_MILITIA,
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STR_PRISONER_RIOT,
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TEXT_NUM_PRISONER_STR
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};
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extern STR16 szPrisonerTextStr[];
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enum
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{
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AIR_RAID_TURN_STR,
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@@ -897,6 +910,8 @@ enum
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FUNCTION_SELECTION_STR,
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CORPSE_SELECTION_STR,
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WEAPON_CLEANING_STR,
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PRISONER_NO_PRISONS_STR,
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PRISONER_DECIDE_STR,
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TEXT_NUM_TACTICAL_STR
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};
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+22
-3
@@ -1635,13 +1635,14 @@ STR16 pAssignmentStrings[] =
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L"在途中",// in transit - abbreviated form
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L"修理", // repairing
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L"锻炼", // training themselves
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"教练", // training a teammate
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L"学员", // being trained by someone else
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L"工作", // L"Staff", // operating a strategic facility //ham3.6
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L"饮食", // eating at a facility (cantina etc.)
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L"休息", //L"Rest",// Resting at a facility //ham3.6
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L"Prison", // Flugente: interrogate prisoners
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L"死亡", // dead
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L"无力中", // abbreviation for incapacitated
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L"战俘", // Prisoner of war - captured
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@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"设施职员",
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L"饮食", // eating at a facility (cantina etc.)
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L"在设施里休养",
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"休息",
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L"无力中",
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L"战俘",
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@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
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L"学员",
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L"设施职员", //L"Staff Facility",
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L"休息", //L"Rest at Facility",
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"死亡",
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L"无力中",
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L"战俘",
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@@ -2598,7 +2601,8 @@ CHAR16 zHealthStr[][13] =
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L"受伤", //"WOUNDED", // >= 45
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L"健康", //"HEALTHY", // >= 60
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L"强壮", //"STRONG", // >= 75
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L"极好", //"EXCELLENT", // >= 90
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L"极好", //"EXCELLENT", // >= 90
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L"CAPTURED", // added by Flugente TODO.Translate
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};
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STR16 gzHiddenHitCountStr[1] =
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@@ -2911,6 +2915,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3409,6 +3417,7 @@ STR16 pTransactionText[] =
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L"将装备卖给了当地人",
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L"工厂使用", // L"Facility Use", // HEADROCK HAM 3.6
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L"民兵保养", // L"Militia upkeep", // HEADROCK HAM 3.6
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L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -6711,6 +6720,7 @@ STR16 gzFacilityAssignmentStrings[]=
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L"训练医疗",
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L"训练领导",
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L"训练爆破",
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L"Interrogate Prisoners", // added by Flugente TODO.Translate
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};
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STR16 Additional113Text[]=
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{
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@@ -7476,4 +7486,13 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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STR16 szPrisonerTextStr[]=
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d prisoners joined our cause.",
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L"Prisoners start a massive riot in %s!",
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};
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#endif //CHINESE
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@@ -1638,6 +1638,7 @@ STR16 pAssignmentStrings[] =
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L"Staff", // operating a strategic facility // TODO.Translate
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L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
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L"Rest", // Resting at a facility // TODO.Translate
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L"Prison", // Flugente: interrogate prisoners
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L"Dood", // dead
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L"Uitgesc.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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@@ -1723,6 +1724,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Facility Staff", // TODO.Translate
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L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
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L"Resting at Facility", // TODO.Translate
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"Dood", // dead
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L"Uitgesc.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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@@ -1768,6 +1770,7 @@ STR16 pLongAssignmentStrings[] =
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L"Student", // being trained by someone else
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L"Staff Facility", // TODO.Translate
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L"Rest at Facility", // TODO.Translate
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"Dood", // dead
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L"Uitgesc.", // abbreviation for incapacitated
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L"POW", // Prisoner of war - captured
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@@ -2596,6 +2599,7 @@ CHAR16 zHealthStr[][13] =
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L"GEZOND", // >= 60
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L"STERK", // >= 75
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L"EXCELLENT", // >= 90
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L"CAPTURED", // added by Flugente TODO.Translate
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};
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STR16 gzHiddenHitCountStr[1] =
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@@ -2908,6 +2912,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3407,6 +3415,7 @@ STR16 pTransactionText[] =
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L"%s heeft geld gestort.",
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L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
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L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
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L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -6703,6 +6712,7 @@ STR16 gzFacilityAssignmentStrings[]=
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L"Trainer Mechanical",
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L"Trainer Leadership",
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L"Trainer Explosives",
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L"Interrogate Prisoners", // added by Flugente TODO.Translate
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};
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STR16 Additional113Text[]=
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@@ -7469,4 +7479,13 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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STR16 szPrisonerTextStr[]=
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d prisoners joined our cause.",
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L"Prisoners start a massive riot in %s!",
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};
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#endif //DUTCH
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+22
-3
@@ -1635,13 +1635,14 @@ STR16 pAssignmentStrings[] =
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L"In Trans", // in transit - abbreviated form
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L"Repair", // repairing
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L"Practice", // training themselves
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L"Militia", // training a town to revolt
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L"Militia", // training a town to revolt
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L"M.Militia", //training moving militia units
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L"Trainer", // training a teammate
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L"Student", // being trained by someone else
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L"Staff", // operating a strategic facility
|
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L"Eat", // eating at a facility (cantina etc.)
|
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L"Rest", // Resting at a facility
|
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L"Prison", // Flugente: interrogate prisoners
|
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L"Dead", // dead
|
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L"Incap.", // abbreviation for incapacitated
|
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L"POW", // Prisoner of war - captured
|
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@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
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L"Facility Staff", // Missing
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L"Eat", // eating at a facility (cantina etc.)
|
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L"Resting at Facility", // Missing
|
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L"Interrogate prisoners", // Flugente: interrogate prisoners
|
||||
L"Dead",
|
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L"Incap.",
|
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L"POW",
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@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
|
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L"Student",
|
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L"Staff Facility", // Missing
|
||||
L"Rest at Facility", // Missing
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners
|
||||
L"Dead",
|
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L"Incap.",
|
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L"POW",
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@@ -2592,12 +2595,13 @@ CHAR16 gMoneyStatsDesc[][ 14 ] =
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CHAR16 zHealthStr[][13] =
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{
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L"DYING", // >= 0
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L"CRITICAL", // >= 15
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L"CRITICAL", // >= 15
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L"POOR", // >= 30
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L"WOUNDED", // >= 45
|
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L"HEALTHY", // >= 60
|
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L"STRONG", // >= 75
|
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L"EXCELLENT", // >= 90
|
||||
L"EXCELLENT", // >= 90
|
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L"CAPTURED", // added by Flugente
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2910,6 +2914,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3408,6 +3416,7 @@ STR16 pTransactionText[] =
|
||||
L"Sold Item(s) to the Locals",
|
||||
L"Facility Use", // HEADROCK HAM 3.6
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6693,6 +6702,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"Interrogate Prisoners", // added by Flugente
|
||||
};
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
@@ -7457,4 +7467,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //ENGLISH
|
||||
|
||||
@@ -1641,6 +1641,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Exploitation", // operating a strategic facility
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Repos", // Resting at a facility
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Mort(e)", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"Capturé", // Prisoner of war - captured
|
||||
@@ -1726,6 +1727,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Exploitation infras.",
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Repos infras.",
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Mort(e)",
|
||||
L"Incap.",
|
||||
L"Capturé(e)",
|
||||
@@ -1771,6 +1773,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Elève",
|
||||
L"Exploitation infras.",
|
||||
L"Repos infras.",
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Mort(e)",
|
||||
L"Incap.",
|
||||
L"Capturé(e)",
|
||||
@@ -2598,6 +2601,7 @@ CHAR16 zHealthStr[][13] =
|
||||
L"EN FORME", // >= 60
|
||||
L"BON", // >= 75
|
||||
L"EXCELLENT", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2910,6 +2914,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3411,6 +3419,7 @@ STR16 pTransactionText[] =
|
||||
L"Materiel vendu à la population",
|
||||
L"Infrastucture utilisée", // HEADROCK HAM 3.6
|
||||
L"Entretien de la milice", // HEADROCK HAM 3.6
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6679,6 +6688,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Entraineur Mécanique",
|
||||
L"Entraineur Commandement",
|
||||
L"Entraineur Explosif",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
STR16 Additional113Text[]=
|
||||
{
|
||||
@@ -7443,4 +7453,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //FRENCH
|
||||
|
||||
+20
-1
@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Betrieb", // operating a strategic facility
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Pause", // Resting at a facility
|
||||
L"Verhör", // Flugente: interrogate prisoners
|
||||
L"Tot", // dead
|
||||
L"Koma", // abbreviation for incapacitated //LOOTF - "Unfähig" klingt schlimm. Geändert auf Koma. Vorschläge?
|
||||
L"Gefangen", // Prisoner of war - captured
|
||||
@@ -1732,6 +1733,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Betriebspersonal",
|
||||
L"Essen", // eating at a facility (cantina etc.)
|
||||
L"Betriebspause",
|
||||
L"Gefangene verhören", // Flugente: interrogate prisoners
|
||||
L"Tot",
|
||||
L"Koma", //LOOTF - s.o.
|
||||
L"Gefangen",
|
||||
@@ -1775,6 +1777,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Rekrut",
|
||||
L"Betriebspersonal",
|
||||
L"Betriebspause",
|
||||
L"Gefangene verhören", // Flugente: interrogate prisoners
|
||||
L"Tot",
|
||||
L"Unfähig",
|
||||
L"Gefangen",
|
||||
@@ -2601,7 +2604,8 @@ CHAR16 zHealthStr[][13] = //used to be 10
|
||||
L"VERWUNDET", // >= 45
|
||||
L"GESUND", // >= 60
|
||||
L"STARK", // >= 75
|
||||
L"SEHR GUT", // >= 90
|
||||
L"SEHR GUT", // >= 90
|
||||
L"GEFANGEN", // added by Flugente
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2913,6 +2917,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3382,6 +3390,7 @@ STR16 pTransactionText[] =
|
||||
L"%s hat Geld angelegt.",
|
||||
L"Betriebskosten", // HEADROCK HAM 3.6
|
||||
L"Unterhaltskosten für Miliz", // HEADROCK HAM 3.6
|
||||
L"Lösegeld erpresst", // Flugente: prisoner system
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6521,6 +6530,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Technik",
|
||||
L"Trainer Führungsqualität",
|
||||
L"Trainer Sprengstoff",
|
||||
L"Gefangene verhören", // added by Flugente
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7284,4 +7294,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //GERMAN
|
||||
|
||||
+21
-2
@@ -1627,13 +1627,14 @@ STR16 pAssignmentStrings[] =
|
||||
L"Transito", // in transit - abbreviated form
|
||||
L"Riparare", // repairing
|
||||
L"Esercit.", // training themselves
|
||||
L"Esercit.", // training a town to revolt
|
||||
L"Esercit.", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Istrutt.", // training a teammate
|
||||
L"Studente", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Morto", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"PDG", // Prisoner of war - captured
|
||||
@@ -1719,6 +1720,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Morto",
|
||||
L"Incap.",
|
||||
L"PDG",
|
||||
@@ -1764,6 +1766,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Studente",
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Morto",
|
||||
L"Incap.",
|
||||
L"PDG",
|
||||
@@ -2590,7 +2593,8 @@ CHAR16 zHealthStr[][13] =
|
||||
L"FERITO", // >= 45
|
||||
L"SANO", // >= 60
|
||||
L"FORTE", // >= 75
|
||||
L"ECCELLENTE", // >= 90
|
||||
L"ECCELLENTE", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2903,6 +2907,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3402,6 +3410,7 @@ STR16 pTransactionText[] =
|
||||
L"%s soldi depositati.",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6690,6 +6699,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7456,4 +7466,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
@@ -1649,6 +1649,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Nie żyje", // dead
|
||||
L"Obezwł.", // abbreviation for incapacitated
|
||||
L"Jeniec", // Prisoner of war - captured
|
||||
@@ -1734,6 +1735,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Nie żyje",
|
||||
L"Obezwładniony",
|
||||
L"Jeniec",
|
||||
@@ -1779,6 +1781,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Uczeń",
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Nie żyje",
|
||||
L"Obezwładniony",
|
||||
L"Jeniec",
|
||||
@@ -2606,6 +2609,7 @@ CHAR16 zHealthStr[][13] =
|
||||
L"ZDROWY", // >= 60
|
||||
L"SILNY", // >= 75
|
||||
L"DOSKONAŁY", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2918,6 +2922,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3418,6 +3426,7 @@ STR16 pTransactionText[] =
|
||||
L"Sprzedano rzecz(y) miejscowym",
|
||||
L"Wykorzystanie Placówki", // HEADROCK HAM 3.6
|
||||
L"Utrzymanie Samoobr.", // HEADROCK HAM 3.6
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6702,6 +6711,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Instruktor zn. mechaniki",
|
||||
L"Instruktor um. dowodzenia",
|
||||
L"Instruktor zn. mat. wybuchowych",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7470,4 +7480,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
@@ -1642,6 +1642,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Штат", // operating a strategic facility //Staff
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Отдых", // Resting at a facility //Rest
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Мертв", // dead
|
||||
L"Недеесп.", // abbreviation for incapacitated
|
||||
L"В плену", // Prisoner of war - captured
|
||||
@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Работает с населением", //Facility Staff
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Отдыхает", //Resting at Facility
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Мертв",
|
||||
L"Недеесп.",
|
||||
L"В плену",
|
||||
@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Обучается",
|
||||
L"Работает с населением", //Staff Facility
|
||||
L"Отдыхает в заведении", //Resting at Facility
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Мертв",
|
||||
L"Недееспособен",
|
||||
L"В плену",
|
||||
@@ -2599,6 +2602,7 @@ CHAR16 zHealthStr[][13] =
|
||||
L"ЗДОРОВ", // >= 60
|
||||
L"СИЛЕН", // >= 75
|
||||
L"ОТЛИЧНО", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2911,6 +2915,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3411,6 +3419,7 @@ STR16 pTransactionText[] =
|
||||
L"Снаряжение продано населению",
|
||||
L"Оснащение персонала", // HEADROCK HAM 3.6 //Facility Use
|
||||
L"Содержание ополчения", // HEADROCK HAM 3.6 //Militia upkeep
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6657,6 +6666,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Тренер на Механику",
|
||||
L"Тренер на Лидерство",
|
||||
L"Тренер на Взрывчатку",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7422,4 +7432,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
@@ -1635,13 +1635,14 @@ STR16 pAssignmentStrings[] =
|
||||
L"In Trans", // in transit - abbreviated form
|
||||
L"Repair", // repairing
|
||||
L"Practice", // training themselves
|
||||
L"Militia", // training a town to revolt
|
||||
L"Militia", // training a town to revolt
|
||||
L"M.Militia", //training moving militia units // TODO.Translate
|
||||
L"Trainer", // training a teammate
|
||||
L"Student", // being trained by someone else
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Dead", // dead
|
||||
L"Incap.", // abbreviation for incapacitated
|
||||
L"POW", // Prisoner of war - captured
|
||||
@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Dead",
|
||||
L"Incap.",
|
||||
L"POW",
|
||||
@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Student",
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Dead",
|
||||
L"Incap.",
|
||||
L"POW",
|
||||
@@ -2599,7 +2602,8 @@ CHAR16 zHealthStr[][13] =
|
||||
L"WOUNDED", // >= 45
|
||||
L"HEALTHY", // >= 60
|
||||
L"STRONG", // >= 75
|
||||
L"EXCELLENT", // >= 90
|
||||
L"EXCELLENT", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2912,6 +2916,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3412,6 +3420,7 @@ STR16 pTransactionText[] =
|
||||
L"Sold Item(s) to the Locals",
|
||||
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6707,6 +6716,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Trainer Mechanical",
|
||||
L"Trainer Leadership",
|
||||
L"Trainer Explosives",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7473,4 +7483,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //TAIWANESE
|
||||
|
||||
Reference in New Issue
Block a user