- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+22 -3
View File
@@ -1635,13 +1635,14 @@ STR16 pAssignmentStrings[] =
L"在途中",// in transit - abbreviated form
L"修理", // repairing
L"锻炼", // training themselves
L"民兵", // training a town to revolt
L"游击队", //L"M.Militia", //training moving militia units //ham3.6
L"民兵", // training a town to revolt
L"游击队", //L"M.Militia", //training moving militia units //ham3.6
L"教练", // training a teammate
L"学员", // being trained by someone else
L"工作", // L"Staff", // operating a strategic facility //ham3.6
L"饮食", // eating at a facility (cantina etc.)
L"休息", //L"Rest",// Resting at a facility //ham3.6
L"Prison", // Flugente: interrogate prisoners
L"死亡", // dead
L"无力中", // abbreviation for incapacitated
L"战俘", // Prisoner of war - captured
@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"设施职员",
L"饮食", // eating at a facility (cantina etc.)
L"在设施里休养",
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"休息",
L"无力中",
L"战俘",
@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
L"学员",
L"设施职员", //L"Staff Facility",
L"休息", //L"Rest at Facility",
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"死亡",
L"无力中",
L"战俘",
@@ -2598,7 +2601,8 @@ CHAR16 zHealthStr[][13] =
L"受伤", //"WOUNDED", // >= 45
L"健康", //"HEALTHY", // >= 60
L"强壮", //"STRONG", // >= 75
L"极好", //"EXCELLENT", // >= 90
L"极好", //"EXCELLENT", // >= 90
L"CAPTURED", // added by Flugente TODO.Translate
};
STR16 gzHiddenHitCountStr[1] =
@@ -2911,6 +2915,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// Flugente: weapon cleaning // TODO.Translate
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -3409,6 +3417,7 @@ STR16 pTransactionText[] =
L"将装备卖给了当地人",
L"工厂使用", // L"Facility Use", // HEADROCK HAM 3.6
L"民兵保养", // L"Militia upkeep", // HEADROCK HAM 3.6
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -6711,6 +6720,7 @@ STR16 gzFacilityAssignmentStrings[]=
L"训练医疗",
L"训练领导",
L"训练爆破",
L"Interrogate Prisoners", // added by Flugente TODO.Translate
};
STR16 Additional113Text[]=
{
@@ -7476,4 +7486,13 @@ STR16 szFoodTextStr[]=
L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"Prisoners start a massive riot in %s!",
};
#endif //CHINESE