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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1635,13 +1635,14 @@ STR16 pAssignmentStrings[] =
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L"在途中",// in transit - abbreviated form
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L"修理", // repairing
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L"锻炼", // training themselves
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"民兵", // training a town to revolt
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L"游击队", //L"M.Militia", //training moving militia units //ham3.6
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L"教练", // training a teammate
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L"学员", // being trained by someone else
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L"工作", // L"Staff", // operating a strategic facility //ham3.6
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L"饮食", // eating at a facility (cantina etc.)
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L"休息", //L"Rest",// Resting at a facility //ham3.6
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L"Prison", // Flugente: interrogate prisoners
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L"死亡", // dead
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L"无力中", // abbreviation for incapacitated
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L"战俘", // Prisoner of war - captured
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@@ -1727,6 +1728,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"设施职员",
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L"饮食", // eating at a facility (cantina etc.)
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L"在设施里休养",
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"休息",
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L"无力中",
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L"战俘",
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@@ -1772,6 +1774,7 @@ STR16 pLongAssignmentStrings[] =
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L"学员",
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L"设施职员", //L"Staff Facility",
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L"休息", //L"Rest at Facility",
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L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
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L"死亡",
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L"无力中",
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L"战俘",
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@@ -2598,7 +2601,8 @@ CHAR16 zHealthStr[][13] =
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L"受伤", //"WOUNDED", // >= 45
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L"健康", //"HEALTHY", // >= 60
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L"强壮", //"STRONG", // >= 75
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L"极好", //"EXCELLENT", // >= 90
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L"极好", //"EXCELLENT", // >= 90
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L"CAPTURED", // added by Flugente TODO.Translate
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};
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STR16 gzHiddenHitCountStr[1] =
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@@ -2911,6 +2915,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3409,6 +3417,7 @@ STR16 pTransactionText[] =
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L"将装备卖给了当地人",
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L"工厂使用", // L"Facility Use", // HEADROCK HAM 3.6
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L"民兵保养", // L"Militia upkeep", // HEADROCK HAM 3.6
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L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
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};
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STR16 pTransactionAlternateText[] =
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@@ -6711,6 +6720,7 @@ STR16 gzFacilityAssignmentStrings[]=
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L"训练医疗",
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L"训练领导",
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L"训练爆破",
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L"Interrogate Prisoners", // added by Flugente TODO.Translate
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};
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STR16 Additional113Text[]=
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{
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@@ -7476,4 +7486,13 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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STR16 szPrisonerTextStr[]=
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d prisoners joined our cause.",
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L"Prisoners start a massive riot in %s!",
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};
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#endif //CHINESE
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