- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+19
View File
@@ -1641,6 +1641,7 @@ STR16 pAssignmentStrings[] =
L"Exploitation", // operating a strategic facility
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"Repos", // Resting at a facility
L"Prison", // Flugente: interrogate prisoners
L"Mort(e)", // dead
L"Incap.", // abbreviation for incapacitated
L"Capturé", // Prisoner of war - captured
@@ -1726,6 +1727,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Exploitation infras.",
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"Repos infras.",
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"Mort(e)",
L"Incap.",
L"Capturé(e)",
@@ -1771,6 +1773,7 @@ STR16 pLongAssignmentStrings[] =
L"Elève",
L"Exploitation infras.",
L"Repos infras.",
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"Mort(e)",
L"Incap.",
L"Capturé(e)",
@@ -2598,6 +2601,7 @@ CHAR16 zHealthStr[][13] =
L"EN FORME", // >= 60
L"BON", // >= 75
L"EXCELLENT", // >= 90
L"CAPTURED", // added by Flugente TODO.Translate
};
STR16 gzHiddenHitCountStr[1] =
@@ -2910,6 +2914,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// Flugente: weapon cleaning // TODO.Translate
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -3411,6 +3419,7 @@ STR16 pTransactionText[] =
L"Materiel vendu à la population",
L"Infrastucture utilisée", // HEADROCK HAM 3.6
L"Entretien de la milice", // HEADROCK HAM 3.6
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -6679,6 +6688,7 @@ STR16 gzFacilityAssignmentStrings[]=
L"Entraineur Mécanique",
L"Entraineur Commandement",
L"Entraineur Explosif",
L"Interrogate Prisoners", // added by Flugente TODO.Translate
};
STR16 Additional113Text[]=
{
@@ -7443,4 +7453,13 @@ STR16 szFoodTextStr[]=
L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"Prisoners start a massive riot in %s!",
};
#endif //FRENCH