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- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
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L"Betrieb", // operating a strategic facility
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L"Essen", // eating at a facility (cantina etc.)
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L"Pause", // Resting at a facility
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L"Verhör", // Flugente: interrogate prisoners
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L"Tot", // dead
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L"Koma", // abbreviation for incapacitated //LOOTF - "Unfähig" klingt schlimm. Geändert auf Koma. Vorschläge?
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L"Gefangen", // Prisoner of war - captured
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@@ -1732,6 +1733,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Betriebspersonal",
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L"Essen", // eating at a facility (cantina etc.)
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L"Betriebspause",
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L"Gefangene verhören", // Flugente: interrogate prisoners
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L"Tot",
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L"Koma", //LOOTF - s.o.
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L"Gefangen",
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@@ -1775,6 +1777,7 @@ STR16 pLongAssignmentStrings[] =
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L"Rekrut",
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L"Betriebspersonal",
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L"Betriebspause",
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L"Gefangene verhören", // Flugente: interrogate prisoners
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L"Tot",
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L"Unfähig",
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L"Gefangen",
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@@ -2601,7 +2604,8 @@ CHAR16 zHealthStr[][13] = //used to be 10
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L"VERWUNDET", // >= 45
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L"GESUND", // >= 60
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L"STARK", // >= 75
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L"SEHR GUT", // >= 90
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L"SEHR GUT", // >= 90
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L"GEFANGEN", // added by Flugente
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};
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STR16 gzHiddenHitCountStr[1] =
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@@ -2913,6 +2917,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// Flugente: weapon cleaning // TODO.Translate
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L"%s cleaned %s",
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Yes - Send prisoners to jail No - Let them go",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -3382,6 +3390,7 @@ STR16 pTransactionText[] =
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L"%s hat Geld angelegt.",
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L"Betriebskosten", // HEADROCK HAM 3.6
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L"Unterhaltskosten für Miliz", // HEADROCK HAM 3.6
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L"Lösegeld erpresst", // Flugente: prisoner system
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};
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STR16 pTransactionAlternateText[] =
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@@ -6521,6 +6530,7 @@ STR16 gzFacilityAssignmentStrings[]=
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L"Trainer Technik",
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L"Trainer Führungsqualität",
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L"Trainer Sprengstoff",
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L"Gefangene verhören", // added by Flugente
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};
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STR16 Additional113Text[]=
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@@ -7284,4 +7294,13 @@ STR16 szFoodTextStr[]=
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L"Sectorwide canteen filling not possible, Food System is off!"
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};
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STR16 szPrisonerTextStr[]=
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{
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L"%d prisoners were interrogated.",
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d prisoners joined our cause.",
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L"Prisoners start a massive riot in %s!",
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};
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#endif //GERMAN
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