- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+20 -1
View File
@@ -1651,6 +1651,7 @@ STR16 pAssignmentStrings[] =
L"Betrieb", // operating a strategic facility
L"Essen", // eating at a facility (cantina etc.)
L"Pause", // Resting at a facility
L"Verhör", // Flugente: interrogate prisoners
L"Tot", // dead
L"Koma", // abbreviation for incapacitated //LOOTF - "Unfähig" klingt schlimm. Geändert auf Koma. Vorschläge?
L"Gefangen", // Prisoner of war - captured
@@ -1732,6 +1733,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Betriebspersonal",
L"Essen", // eating at a facility (cantina etc.)
L"Betriebspause",
L"Gefangene verhören", // Flugente: interrogate prisoners
L"Tot",
L"Koma", //LOOTF - s.o.
L"Gefangen",
@@ -1775,6 +1777,7 @@ STR16 pLongAssignmentStrings[] =
L"Rekrut",
L"Betriebspersonal",
L"Betriebspause",
L"Gefangene verhören", // Flugente: interrogate prisoners
L"Tot",
L"Unfähig",
L"Gefangen",
@@ -2601,7 +2604,8 @@ CHAR16 zHealthStr[][13] = //used to be 10
L"VERWUNDET", // >= 45
L"GESUND", // >= 60
L"STARK", // >= 75
L"SEHR GUT", // >= 90
L"SEHR GUT", // >= 90
L"GEFANGEN", // added by Flugente
};
STR16 gzHiddenHitCountStr[1] =
@@ -2913,6 +2917,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// Flugente: weapon cleaning // TODO.Translate
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -3382,6 +3390,7 @@ STR16 pTransactionText[] =
L"%s hat Geld angelegt.",
L"Betriebskosten", // HEADROCK HAM 3.6
L"Unterhaltskosten für Miliz", // HEADROCK HAM 3.6
L"Lösegeld erpresst", // Flugente: prisoner system
};
STR16 pTransactionAlternateText[] =
@@ -6521,6 +6530,7 @@ STR16 gzFacilityAssignmentStrings[]=
L"Trainer Technik",
L"Trainer Führungsqualität",
L"Trainer Sprengstoff",
L"Gefangene verhören", // added by Flugente
};
STR16 Additional113Text[]=
@@ -7284,4 +7294,13 @@ STR16 szFoodTextStr[]=
L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"Prisoners start a massive riot in %s!",
};
#endif //GERMAN