- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.

- GameDir revision 1568 is required for this feature.
- Savegame compatibility is maintained.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-12-03 00:50:48 +00:00
parent 33f3fefc3b
commit cb9c217bb1
46 changed files with 1472 additions and 57 deletions
+21 -2
View File
@@ -1627,13 +1627,14 @@ STR16 pAssignmentStrings[] =
L"Transito", // in transit - abbreviated form
L"Riparare", // repairing
L"Esercit.", // training themselves
L"Esercit.", // training a town to revolt
L"Esercit.", // training a town to revolt
L"M.Militia", //training moving militia units // TODO.Translate
L"Istrutt.", // training a teammate
L"Studente", // being trained by someone else
L"Staff", // operating a strategic facility // TODO.Translate
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"Rest", // Resting at a facility // TODO.Translate
L"Prison", // Flugente: interrogate prisoners
L"Morto", // dead
L"Incap.", // abbreviation for incapacitated
L"PDG", // Prisoner of war - captured
@@ -1719,6 +1720,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Facility Staff", // TODO.Translate
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
L"Resting at Facility", // TODO.Translate
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"Morto",
L"Incap.",
L"PDG",
@@ -1764,6 +1766,7 @@ STR16 pLongAssignmentStrings[] =
L"Studente",
L"Staff Facility", // TODO.Translate
L"Rest at Facility", // TODO.Translate
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
L"Morto",
L"Incap.",
L"PDG",
@@ -2590,7 +2593,8 @@ CHAR16 zHealthStr[][13] =
L"FERITO", // >= 45
L"SANO", // >= 60
L"FORTE", // >= 75
L"ECCELLENTE", // >= 90
L"ECCELLENTE", // >= 90
L"CAPTURED", // added by Flugente TODO.Translate
};
STR16 gzHiddenHitCountStr[1] =
@@ -2903,6 +2907,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// Flugente: weapon cleaning // TODO.Translate
L"%s cleaned %s",
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Yes - Send prisoners to jail No - Let them go",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -3402,6 +3410,7 @@ STR16 pTransactionText[] =
L"%s soldi depositati.",
L"Facility Use", // HEADROCK HAM 3.6 // TODO.Translate
L"Militia upkeep", // HEADROCK HAM 3.6 // TODO.Translate
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
};
STR16 pTransactionAlternateText[] =
@@ -6690,6 +6699,7 @@ STR16 gzFacilityAssignmentStrings[]=
L"Trainer Mechanical",
L"Trainer Leadership",
L"Trainer Explosives",
L"Interrogate Prisoners", // added by Flugente TODO.Translate
};
STR16 Additional113Text[]=
@@ -7456,4 +7466,13 @@ STR16 szFoodTextStr[]=
L"Sectorwide canteen filling not possible, Food System is off!"
};
STR16 szPrisonerTextStr[]=
{
L"%d prisoners were interrogated.",
L"%d prisoners paid ransom money.",
L"%d prisoners revealed enemy positions.",
L"%d prisoners joined our cause.",
L"Prisoners start a massive riot in %s!",
};
#endif //ITALIAN