mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- New Feature: The rosine system now allows to capture enemy soldeirs via using handcuffs on them. They can e transferred to a prison the player controls, and be interrogated there.
- GameDir revision 1568 is required for this feature. - Savegame compatibility is maintained. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1649,6 +1649,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Staff", // operating a strategic facility // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Rest", // Resting at a facility // TODO.Translate
|
||||
L"Prison", // Flugente: interrogate prisoners
|
||||
L"Nie żyje", // dead
|
||||
L"Obezwł.", // abbreviation for incapacitated
|
||||
L"Jeniec", // Prisoner of war - captured
|
||||
@@ -1734,6 +1735,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Facility Staff", // TODO.Translate
|
||||
L"Eat", // eating at a facility (cantina etc.) // TODO.Translate
|
||||
L"Resting at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Nie żyje",
|
||||
L"Obezwładniony",
|
||||
L"Jeniec",
|
||||
@@ -1779,6 +1781,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Uczeń",
|
||||
L"Staff Facility", // TODO.Translate
|
||||
L"Rest at Facility", // TODO.Translate
|
||||
L"Interrogate prisoners", // Flugente: interrogate prisoners TODO.Translate
|
||||
L"Nie żyje",
|
||||
L"Obezwładniony",
|
||||
L"Jeniec",
|
||||
@@ -2606,6 +2609,7 @@ CHAR16 zHealthStr[][13] =
|
||||
L"ZDROWY", // >= 60
|
||||
L"SILNY", // >= 75
|
||||
L"DOSKONAŁY", // >= 90
|
||||
L"CAPTURED", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 gzHiddenHitCountStr[1] =
|
||||
@@ -2918,6 +2922,10 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||||
|
||||
// Flugente: weapon cleaning // TODO.Translate
|
||||
L"%s cleaned %s",
|
||||
|
||||
// added by Flugente: decide what to do with prisoners
|
||||
L"You have no prison for these prisoners, you have to let them go",
|
||||
L"Yes - Send prisoners to jail No - Let them go",
|
||||
};
|
||||
|
||||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||||
@@ -3418,6 +3426,7 @@ STR16 pTransactionText[] =
|
||||
L"Sprzedano rzecz(y) miejscowym",
|
||||
L"Wykorzystanie Placówki", // HEADROCK HAM 3.6
|
||||
L"Utrzymanie Samoobr.", // HEADROCK HAM 3.6
|
||||
L"Ransom for released prisoners", // Flugente: prisoner system TODO.Translate
|
||||
};
|
||||
|
||||
STR16 pTransactionAlternateText[] =
|
||||
@@ -6702,6 +6711,7 @@ STR16 gzFacilityAssignmentStrings[]=
|
||||
L"Instruktor zn. mechaniki",
|
||||
L"Instruktor um. dowodzenia",
|
||||
L"Instruktor zn. mat. wybuchowych",
|
||||
L"Interrogate Prisoners", // added by Flugente TODO.Translate
|
||||
};
|
||||
|
||||
STR16 Additional113Text[]=
|
||||
@@ -7470,4 +7480,13 @@ STR16 szFoodTextStr[]=
|
||||
L"Sectorwide canteen filling not possible, Food System is off!"
|
||||
};
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d prisoners were interrogated.",
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d prisoners joined our cause.",
|
||||
L"Prisoners start a massive riot in %s!",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
Reference in New Issue
Block a user