diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 3676eeb7..6b5223ab 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -783,15 +783,15 @@ BOOLEAN InitOverhead( ) gTacticalStatus.uiTimeOfLastInput = GetJA2Clock(); gTacticalStatus.uiTimeSinceDemoOn = GetJA2Clock(); gTacticalStatus.uiCountdownToRestart = GetJA2Clock(); - gTacticalStatus.fGoingToEnterDemo = FALSE; - gTacticalStatus.fNOTDOLASTDEMO = FALSE; + gTacticalStatus.fGoingToEnterDemo = FALSE; + gTacticalStatus.fNOTDOLASTDEMO = FALSE; if (is_networked) - gTacticalStatus.fDidGameJustStart = FALSE; + gTacticalStatus.fDidGameJustStart = FALSE; else - gTacticalStatus.fDidGameJustStart = TRUE; + gTacticalStatus.fDidGameJustStart = TRUE; - gTacticalStatus.ubLastRequesterTargetID = NO_PROFILE; + gTacticalStatus.ubLastRequesterTargetID = NO_PROFILE; gTacticalStatus.ubLastRequesterSurgeryTargetID = NOBODY; // SANDRO - reset surgery requester too for ( cnt = 0; cnt < NUM_PANIC_TRIGGERS; cnt++ ) diff --git a/Tactical/Overhead.h b/Tactical/Overhead.h index b083cda3..027a65b2 100644 --- a/Tactical/Overhead.h +++ b/Tactical/Overhead.h @@ -158,7 +158,7 @@ struct TacticalStatusType UINT16 sCreatureTenseQuoteDelay; UINT32 uiCreatureTenseQuoteLastUpdate; // SANDRO - added these - UINT16 ubLastRequesterSurgeryTargetID; + SoldierID ubLastRequesterSurgeryTargetID; UINT8 ubInterruptPending; // sevenfm: Ctrl+D disable interrupts BOOLEAN ubDisablePlayerInterrupts;