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Replaced
UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY); with UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam ); git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -408,7 +408,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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gubExplicitEnemyEncounterCode = ENTERING_ENEMY_SECTOR_CODE;
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}
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}
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else if ( pBattleGroup && pBattleGroup->usGroupTeam != OUR_TEAM && CountAllMilitiaInSector( pBattleGroup->ubSectorX, pBattleGroup->ubSectorY ) > 0 )
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else if ( pBattleGroup && pBattleGroup->usGroupTeam != OUR_TEAM && NumNonPlayerTeamMembersInSector( pBattleGroup->ubSectorX, pBattleGroup->ubSectorY, MILITIA_TEAM ) > 0 )
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{
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gubEnemyEncounterCode = ENEMY_ENCOUNTER_CODE;
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}
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@@ -1268,7 +1268,7 @@ void RenderPreBattleInterface()
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x = 142 + (27 - StringPixLength( str, FONT14ARIAL )) / 2;
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mprintf( x + xResOffset, y + yResOffset, str );
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//militia
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swprintf( str, L"%d", CountAllMilitiaInSector( gubPBSectorX, gubPBSectorY ) );
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swprintf( str, L"%d", NumNonPlayerTeamMembersInSector( gubPBSectorX, gubPBSectorY, MILITIA_TEAM ) );
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x = 227 + (27 - StringPixLength( str, FONT14ARIAL )) / 2;
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mprintf( x + xResOffset, y + yResOffset, str );
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SetFontShadow( FONT_NEARBLACK );
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@@ -1533,8 +1533,10 @@ void RetreatMercsCallback( GUI_BUTTON *btn, INT32 reason )
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// NOTE: this code assumes you can never retreat while underground
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HandleLoyaltyImplicationsOfMercRetreat( RETREAT_PBI, gubPBSectorX, gubPBSectorY, 0 );
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if( CountAllMilitiaInSector( gubPBSectorX, gubPBSectorY ) )
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{ //Mercs retreat, but enemies still need to fight the militia
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if ( NumNonPlayerTeamMembersInSector( gubPBSectorX, gubPBSectorY, MILITIA_TEAM ) )
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{
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//Mercs retreat, but enemies still need to fight the militia
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gfEnterAutoResolveMode = TRUE;
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return;
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}
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