UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 01:22:07 +00:00
parent c8eda14e2b
commit cc572651c0
14 changed files with 45 additions and 57 deletions
+2 -2
View File
@@ -749,7 +749,7 @@ GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmin
#ifdef JA2BETAVERSION
{
CHAR16 str[ 512 ];
if( PlayerMercsInSector( pNew->ubSectorX, pNew->ubSectorY, 0 ) || CountAllMilitiaInSector( pNew->ubSectorX, pNew->ubSectorY ) )
if ( PlayerMercsInSector( pNew->ubSectorX, pNew->ubSectorY, 0 ) || NumNonPlayerTeamMembersInSector( pNew->ubSectorX, pNew->ubSectorY, MILITIA_TEAM ) )
{
swprintf( str, L"Attempting to send enemy troops from player occupied location. "
L"Please ALT+TAB out of the game before doing anything else and send 'Strategic Decisions.txt' "
@@ -1173,7 +1173,7 @@ BOOLEAN CheckConditionsForBattle( GROUP *pGroup )
}
else
{
if( CountAllMilitiaInSector( pGroup->ubSectorX, pGroup->ubSectorY ) )
if ( NumNonPlayerTeamMembersInSector( pGroup->ubSectorX, pGroup->ubSectorY, MILITIA_TEAM ) )
{
fMilitiaPresent = TRUE;
fBattlePending = TRUE;