UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 01:22:07 +00:00
parent c8eda14e2b
commit cc572651c0
14 changed files with 45 additions and 57 deletions
+3 -4
View File
@@ -10,6 +10,7 @@
#include "Isometric Utils.h"
#include "DisplayCover.h"
#include "worldman.h"
#include "Queen Command.h"
// sevenfm: need this for correct calculation of traits menu position
extern INT16 gsInterfaceLevel;
@@ -459,8 +460,6 @@ ArtilleryTeam::Functions( UINT32 aVal )
/////////////////////////////// Artillery Team Selection ////////////////////////////////////////////
/////////////////////////////// Reinforcement Sector Selection ////////////////////////////////////////////
extern UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
void
ReinforcementSector::Setup( UINT32 aVal )
{
@@ -502,7 +501,7 @@ ReinforcementSector::Setup( UINT32 aVal )
pOption = new POPUP_OPTION(&std::wstring( pStr ), new popupCallbackFunction<void, UINT32>( &Wrapper_Setup_ReinforcementNumber, sectornr ) );
// grey out if no reinforcements can be called from this sector
if( !CountAllMilitiaInSector( loopX, loopY ) )
if ( !NumNonPlayerTeamMembersInSector( loopX, loopY, MILITIA_TEAM ) )
{
// Set this option off.
pOption->setAvail(new popupCallbackFunction<bool,void*>( &Popup_OptionOff, NULL ));
@@ -544,7 +543,7 @@ ReinforcementNumber::Setup( UINT32 aVal )
CHAR16 pStr[300];
UINT8 numberofmilitia = CountAllMilitiaInSector( SECTORX(usSector), SECTORY(usSector) );
UINT8 numberofmilitia = NumNonPlayerTeamMembersInSector( SECTORX( usSector ), SECTORY( usSector ), MILITIA_TEAM );
// 5 militia option
swprintf( pStr, pSkillMenuStrings[SKILLMENU_X_MILITIA], 5 );