UINT8 CountAllMilitiaInSector(INT16 sMapX, INT16 sMapY);
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7708 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 01:22:07 +00:00
parent c8eda14e2b
commit cc572651c0
14 changed files with 45 additions and 57 deletions
+1 -1
View File
@@ -3487,7 +3487,7 @@ BOOLEAN GetFarthestOpponent(SOLDIERTYPE *pSoldier, UINT8* puID, INT16 sRange)
BOOLEAN MoreFriendsThanEnemiesinNearbysectors(UINT8 ausTeam, INT16 aX, INT16 aY, INT8 aZ)
{
UINT16 enemyteam = NumEnemiesInFiveSectors(aX, aY) - NumEnemiesInAnySector(aX, aY, aZ);
UINT16 militiateam = CountAllMilitiaInFiveSectors(aX, aY) - CountAllMilitiaInSector(aX, aY);
UINT16 militiateam = CountAllMilitiaInFiveSectors( aX, aY ) - NumNonPlayerTeamMembersInSector( aX, aY, MILITIA_TEAM );
if ( ausTeam == ENEMY_TEAM )
return (enemyteam > militiateam);