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- Bugfix: Bobby Ray Quality and Quantity was initialized with wrong values (not the ones from the Start new Game Screen)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5374 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -615,12 +615,11 @@ UINT32 GameInitOptionsScreenInit( void )
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// Difficulty Level (Default: Experienced = 1)
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gGameOptions.ubDifficultyLevel = ((UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_DIFFICULTY_LEVEL, 1)) + 1;
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// Bobby Ray's Selection (Default: Good = 1)
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UINT8 ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 1);
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gGameOptions.ubBobbyRayQuality = max(min(1, ubBobbyRayQuality),10);
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 2);
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UINT8 ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 1);
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gGameOptions.ubBobbyRayQuantity = max(min(1, ubBobbyRayQuantity),10);
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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// Max. IMP Characters
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UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
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@@ -3479,12 +3478,11 @@ UINT32 GameInitOptionsScreenInit( void )
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// Difficulty Level (Default: Experienced = 1)
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gGameOptions.ubDifficultyLevel = ((UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_DIFFICULTY_LEVEL, 1)) + 1;
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// Bobby Ray's Selection (Default: Good = 1)
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UINT8 ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 1);
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gGameOptions.ubBobbyRayQuality = max(min(1, ubBobbyRayQuality),10);
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuality = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUALITY, 2);
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UINT8 ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 1);
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gGameOptions.ubBobbyRayQuantity = max(min(1, ubBobbyRayQuantity),10);
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// Bobby Ray Quantity (Default: Great = 2)
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gGameOptions.ubBobbyRayQuantity = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_BOBBY_RAY_QUANTITY, 2);
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// Max. IMP Characters
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UINT8 maxIMPCharacterCount = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_MAX_IMP_CHARACTERS, 1);
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