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*********************************************************
* 2006/05/01 * * Little Alien * * Developed in VS 2003 * ********************************************************* Source: - Added militia control in tactical (can be turned on/off in ja2.ini file) - Aiming/readying gun: show in red points needed for readying gun Data: - Added new ja2.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@46 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -52,6 +52,35 @@ typedef struct FASTHELPREGION {
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#define MAP_START_KEYRING_Y 107
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#define Y_SIZE GetFontHeight(MAP_SCREEN_FONT)
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//lal
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// militia control menu
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enum{
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MILCON_MENU_ATTACK,
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MILCON_MENU_HOLD,
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MILCON_MENU_RETREAT,
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MILCON_MENU_COMETOME,
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MILCON_MENU_GETDOWN,
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MILCON_MENU_TAKE_COVER,
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MILCON_MENU_ALL_ATTACK,
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MILCON_MENU_ALL_HOLD,
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MILCON_MENU_ALL_RETREAT,
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MILCON_MENU_ALL_COMETOME,
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MILCON_MENU_ALL_GETDOWN,
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MILCON_MENU_ALL_TAKE_COVER,
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MILCON_MENU_ALL_TAKE_ITEMS,
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MILCON_MENU_CANCEL,
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MAX_MILCON_STRING_COUNT,
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};
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//enum{
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// TTALL_MENU_ATTACK,
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// TTALL_MENU_HOLD,
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// TTALL_MENU_RETREAT,
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// TTALL_MENU_COMETOME,
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// TTALL_MENU_GETDOWN,
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// TTALL_MENU_CANCEL,
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// MAX_TTALL_STRING_COUNT,
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//};
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// attribute menu defines (must match NUM_TRAINABLE_STATS defines, and pAttributeMenuStrings )
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enum {
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@@ -212,6 +241,8 @@ extern BOOLEAN fShowAttributeMenu;
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extern BOOLEAN fShowSquadMenu ;
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extern BOOLEAN fShowContractMenu ;
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extern BOOLEAN fShowRemoveMenu ;
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extern BOOLEAN fShowMilitiaControlMenu ; //lal
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//extern BOOLEAN fShowTalkToAllMenu ;
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extern BOOLEAN fFirstTimeInMapScreen;
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extern BOOLEAN fLockOutMapScreenInterface;
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@@ -261,12 +292,20 @@ extern SGPRect SquadDimensions ;
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extern SGPPoint RepairPosition;
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extern SGPRect RepairDimensions;
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extern SGPPoint MilitiaControlPosition; //lal
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extern SGPRect MilitiaControlDimensions;
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//extern SGPPoint TalkToAllPosition;
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//extern SGPRect TalkToAllDimensions;
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extern SGPPoint OrigContractPosition;
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extern SGPPoint OrigAttributePosition;
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extern SGPPoint OrigSquadPosition ;
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extern SGPPoint OrigAssignmentPosition ;
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extern SGPPoint OrigTrainPosition;
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extern SGPPoint OrigVehiclePosition;
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extern SGPPoint OrigMilitiaControlPosition ; //lal
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//extern SGPPoint OrigTalkToAllPosition ;
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// disble team info panel due to showing of battle roster
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extern BOOLEAN fDisableDueToBattleRoster;
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@@ -433,6 +472,7 @@ void RenderMapRegionBackground( void );
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// update mapscreen assignment positions
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void UpdateMapScreenAssignmentPositions( void );
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void UpdateMapScreenMilitiaControlPositions( void );
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// get the umber of valid mercs in the mapscreen character list
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INT32 GetNumberOfPeopleInCharacterList( void );
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