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* 2006/05/01 * * Little Alien * * Developed in VS 2003 * ********************************************************* Source: - Added militia control in tactical (can be turned on/off in ja2.ini file) - Aiming/readying gun: show in red points needed for readying gun Data: - Added new ja2.ini git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@46 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -862,6 +862,7 @@ void CreateTrainingBox( void );
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void CreateMercRemoveAssignBox( void );
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void DetermineWhichAssignmentMenusCanBeShown( void );
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void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lal
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void DetermineIfContractMenuCanBeShown( void );
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void ContractRegionBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
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@@ -3697,6 +3698,7 @@ UINT32 MapScreenHandle(void)
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// check which menus can be shown right now
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DetermineWhichAssignmentMenusCanBeShown( );
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DetermineWhichMilitiaControlMenusCanBeShown( ); //lal
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// determine if contract menu can be shown
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DetermineIfContractMenuCanBeShown( );
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@@ -6011,6 +6013,7 @@ void EndMapScreen( BOOLEAN fDuringFade )
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// clear out mouse regions for pop up boxes
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DetermineWhichAssignmentMenusCanBeShown( );
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DetermineWhichMilitiaControlMenusCanBeShown( ); //lal
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sSelectedMilitiaTown = 0;
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CreateDestroyMilitiaPopUPRegions( );
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CreateDestroyMilitiaSectorButtons( );
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@@ -6024,6 +6027,7 @@ void EndMapScreen( BOOLEAN fDuringFade )
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ghContractBox = -1;
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CreateDestroyAssignmentPopUpBoxes( );
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CreateDestroyMilitiaControlPopUpBoxes( ); //lal
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// shutdown movement box
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if ( fShowMapScreenMovementList )
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