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*	2006/05/01					*
*	Little Alien					*
*	Developed in VS 2003				*
*********************************************************

Source:
- Added militia control in tactical (can be turned on/off in ja2.ini file)
- Aiming/readying gun: show in red points needed for readying gun

Data:
- Added new ja2.ini



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@46 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-01 20:59:34 +00:00
parent dc2b482a8f
commit cce975b6c1
16 changed files with 2454 additions and 205 deletions
+4
View File
@@ -862,6 +862,7 @@ void CreateTrainingBox( void );
void CreateMercRemoveAssignBox( void );
void DetermineWhichAssignmentMenusCanBeShown( void );
void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lal
void DetermineIfContractMenuCanBeShown( void );
void ContractRegionBtnCallback( MOUSE_REGION * pRegion, INT32 iReason );
@@ -3697,6 +3698,7 @@ UINT32 MapScreenHandle(void)
// check which menus can be shown right now
DetermineWhichAssignmentMenusCanBeShown( );
DetermineWhichMilitiaControlMenusCanBeShown( ); //lal
// determine if contract menu can be shown
DetermineIfContractMenuCanBeShown( );
@@ -6011,6 +6013,7 @@ void EndMapScreen( BOOLEAN fDuringFade )
// clear out mouse regions for pop up boxes
DetermineWhichAssignmentMenusCanBeShown( );
DetermineWhichMilitiaControlMenusCanBeShown( ); //lal
sSelectedMilitiaTown = 0;
CreateDestroyMilitiaPopUPRegions( );
CreateDestroyMilitiaSectorButtons( );
@@ -6024,6 +6027,7 @@ void EndMapScreen( BOOLEAN fDuringFade )
ghContractBox = -1;
CreateDestroyAssignmentPopUpBoxes( );
CreateDestroyMilitiaControlPopUpBoxes( ); //lal
// shutdown movement box
if ( fShowMapScreenMovementList )