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*	2006/05/01					*
*	Little Alien					*
*	Developed in VS 2003				*
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Source:
- Added militia control in tactical (can be turned on/off in ja2.ini file)
- Aiming/readying gun: show in red points needed for readying gun

Data:
- Added new ja2.ini



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@46 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-01 20:59:34 +00:00
parent dc2b482a8f
commit cce975b6c1
16 changed files with 2454 additions and 205 deletions
+2 -2
View File
@@ -151,7 +151,7 @@ BOOLEAN IsItAllowedToRenderRain()
{
if( !gfAllowRain )return FALSE;
if( !( guiEnvWeather & WEATHER_FORECAST_THUNDERSHOWERS | WEATHER_FORECAST_SHOWERS ) )return FALSE;
if( !( guiEnvWeather & (WEATHER_FORECAST_THUNDERSHOWERS | WEATHER_FORECAST_SHOWERS) ) )return FALSE;
if( guiCurrentScreen != GAME_SCREEN && guiCurrentScreen != SHOPKEEPER_SCREEN ) return FALSE;
@@ -198,7 +198,7 @@ void ResetRain()
void GenerateRainDropsList()
{
guiCurrMaxAmountOfRainDrops = (UINT32)(BASE_MAXIMUM_DROPS * gbCurrentRainIntensity);
guiCurrMaxAmountOfRainDrops = (UINT32)BASE_MAXIMUM_DROPS * gbCurrentRainIntensity;
pRainDrops = (TRainDrop *)MemAlloc( sizeof( TRainDrop ) * guiCurrMaxAmountOfRainDrops );
memset( pRainDrops, 0, sizeof( TRainDrop ) * guiCurrMaxAmountOfRainDrops );