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https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Added balaclava, heavy armor vest and holsters for regular male
This commit is contained in:
@@ -160,6 +160,40 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="Holster">
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<AND>
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<RTHIGHPOCKPOS op="in">1091, 1092, 1093</RTHIGHPOCKPOS>
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</AND>
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</Filter>
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<Filter name="HasHolsterAndPistol">
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<AND>
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<FILTER>Holster</FILTER>
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<FILTER>HasPistolOrMPistolInRightHand</FILTER>
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</AND>
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</Filter>
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<Filter name="HasHolsterAndRifle">
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<AND>
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<FILTER>Holster</FILTER>
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="HolsterLeft">
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<AND>
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<LTHIGHPOCKPOS op="in">1091, 1092, 1093</LTHIGHPOCKPOS>
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</AND>
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</Filter>
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<Filter name="HasLeftHolsterAndPistol">
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<AND>
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<FILTER>HolsterLeft</FILTER>
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<FILTER>HasPistolOrMPistolInRightHand</FILTER>
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</AND>
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</Filter>
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<Filter name="HasLeftHolsterAndRifle">
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<AND>
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<FILTER>HolsterLeft</FILTER>
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingBackpack">
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<OR>
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<WEARING_BACKPACK>1</WEARING_BACKPACK> <!-- Checks simply whether there is anything in the merc's backpack slot -->
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@@ -451,10 +485,27 @@
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<FILTER>IsWearingBallcap</FILTER>
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="Balaclava">
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<AND>
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<HELMETPOS op="in">281</HELMETPOS>
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</AND>
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</Filter>
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<Filter name="IsWearingBalaclavaAndHasPistol">
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<AND>
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<FILTER>Balaclava</FILTER>
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<FILTER>HasPistolOrMPistolInRightHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingBalaclavaAndHasRifle">
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<AND>
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<FILTER>Balaclava</FILTER>
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="FlakJacket">
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<OR>
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<VESTPOS op="in">161, 162, 163, 164, 165, 166, 167, 168, 169, 196, 197, 198, 283, 295, 803, 806, 812, 815, 818, 821, 824, 827, 830, 833, 836, 840, 842, 843, 844, 847, 848, 849, 850, 851, 856, 857, 858, 859, 860, 865, 866, 867, 868, 869</VESTPOS>
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<VESTPOS op="in">161, 162, 163, 283</VESTPOS>
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</OR>
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</Filter>
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<Filter name="IsWearingFlakJacketAndHasPistol">
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@@ -471,7 +522,7 @@
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</Filter>
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<Filter name="KevlarVest">
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<OR>
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<VESTPOS op="in">164, 165, 166, 167, 168, 169, 196, 197, 198, 283, 295, 803, 806, 812, 815, 818, 821, 824, 827, 830, 833, 836, 840, 842, 843, 844, 847, 848, 849, 850, 851, 856, 857, 858, 859, 860, 865, 866, 867, 868, 869</VESTPOS>
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<VESTPOS op="in">164, 165, 166, 196, 197, 198, 812, 824, 836, 840, 842, 843, 844, 847, 848, 849, 856, 857, 858, 865, 866, 867, 1103, 1104, 1105, 1108, 1109, 1110, 1117, 1118, 1119, 1126, 1127, 1128, 1138, 1139, 1140, 1143, 1144, 1145, 1152, 1153, 1154, 1161, 1162, 1163</VESTPOS>
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</OR>
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</Filter>
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<Filter name="IsWearingKevlarAndHasPistol">
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@@ -486,6 +537,23 @@
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="SpectraVest">
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<OR>
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<VESTPOS op="in">167, 168, 169, 295, 803, 806, 815, 818, 821, 827, 830, 833, 850, 851, 859, 860, 868, 869, 1111, 1112, 1120, 1121, 1129, 1130, 1146, 1147, 1155, 1156, 1164, 1165</VESTPOS>
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</OR>
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</Filter>
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<Filter name="IsWearingSpectraAndHasPistol">
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<AND>
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<FILTER>SpectraVest</FILTER>
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<FILTER>HasPistolOrMPistolInRightHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingSpectraAndHasRifle">
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<AND>
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<FILTER>SpectraVest</FILTER>
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<FILTER>HasRifleTypeWeaponInHand</FILTER>
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</AND>
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</Filter>
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<Filter name="IsWearingGasmask">
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<OR>
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<HEAD1POS op="in">213</HEAD1POS>
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@@ -3053,33 +3053,7 @@
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<AnimSurface name="WATER_DUAL_AIM_CAMOHELMET" file="Anims\LOBOT\RGM\SW_DBLSHOT_CAMOHELMET.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<AnimSurface name="WATER_DUAL_AIM_LSLEEVE" file="Anims\LOBOT\RGM\SW_DBLSHOT_LSLEEVE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<AnimSurface name="WATER_DUAL_AIM_BCAP" file="Anims\LOBOT\RGM\SW_DBLSHOT_BCAP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<!-- BURN, BABY, BURN! -->
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<AnimSurface name="RGMBURN" file="Anims\LOBOT\RGM\default\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
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<AnimSurface name="RGMBLOWUP" file="Anims\LOBOT\RGM\default\BOD_BLOW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="27" profile="-1" />
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<AnimSurface name="RGMCRYODEATH" file="Anims\S_MERC\S_CRYO_DEATH_S.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMCRYODEATH_CROUCH" file="Anims\S_MERC\S_CRYO_DEATH_C.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
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<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
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<AnimSurface name="RGMWATER_R_WALK" file="Anims\LOBOT\RGM\default\SW_R_WALK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMWATER_R_STD" file="Anims\LOBOT\RGM\default\SW_R_STD.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGMWATER_N_WALK" file="Anims\LOBOT\RGM\default\SW_N_WALK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMWATER_N_STD" file="Anims\LOBOT\RGM\default\SW_N_STD.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGMWATER_DIE" file="Anims\LOBOT\RGM\default\SW_DIE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
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<AnimSurface name="RGMWATER_N_AIM" file="Anims\LOBOT\RGM\default\SW_N_SHOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGMWATER_R_AIM" file="Anims\LOBOT\RGM\default\SW_SR_AIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGMWATER_HIP_AIM" file="Anims\LOBOT\RGM\default\SW_SR_HIP_AIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGMWATER_DBLSHT" file="Anims\LOBOT\RGM\default\SW_DBLSHT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<AnimSurface name="RGMWATERTHROW" file="Anims\LOBOT\RGM\default\SW_LOB.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
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<AnimSurface name="RGMWATER_TRANS" file="Anims\LOBOT\RGM\default\SW_FALL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
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<AnimSurface name="RGMDEEPWATER_TRED" file="Anims\LOBOT\RGM\default\S_TRED.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMDEEPWATER_SWIM" file="Anims\LOBOT\RGM\default\S_SWIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
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<AnimSurface name="RGMDEEPWATER_DIE" file="Anims\LOBOT\RGM\default\S_D_DIE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
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<AnimSurface name="RGMHELIDROP" file="Anims\LOBOT\RGM\default\S_HELIDRP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
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<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
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<!-- Kevlar vest -->
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<AnimSurface name="RGM_HELIDROP_kevlar" file="Anims\LOBOT\RGM\s_heli_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
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<AnimSurface name="RGMRIFLE_WALK_CROUCH_kevlar" file="Anims\LOBOT\RGM\S_R_SWAT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGM_CROUCHWALK_kevlar" file="Anims\LOBOT\RGM\cr_walk_pistol_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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@@ -3199,3 +3173,501 @@
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<AnimSurface name="WATER_PISTOL_WALK_kevlar" file="Anims\LOBOT\RGM\SW_P_WALK_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="WATER_PISTOL_AIM_kevlar" file="Anims\LOBOT\RGM\SW_N_SHOT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="WATER_DUAL_AIM_kevlar" file="Anims\LOBOT\RGM\SW_DBLSHOT_kevlar.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
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<!-- Spectra vest -->
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<AnimSurface name="RGM_HELIDROP_spectra" file="Anims\LOBOT\RGM\s_heli_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
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<AnimSurface name="RGMRIFLE_WALK_CROUCH_spectra" file="Anims\LOBOT\RGM\S_R_SWAT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGM_CROUCHWALK_spectra" file="Anims\LOBOT\RGM\cr_walk_pistol_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGM_CROUCHWALK_DUAL_spectra" file="Anims\LOBOT\RGM\cr_walk_dual_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
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<AnimSurface name="RGMRIFLE_WALK_spectra" file="Anims\LOBOT\RGM\S_R_RDY_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRIFLE_WALK_HURT_spectra" file="Anims\LOBOT\RGM\S_R_WALK_HURT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRIFLE_IDLE_spectra" file="Anims\LOBOT\RGM\S_R_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGMBASICWALK_spectra" file="Anims\LOBOT\RGM\S_R_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRIFLE_CROUCH_spectra" file="Anims\LOBOT\RGM\S_R_C_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
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<AnimSurface name="RGMRIFLE_SWAT_spectra" file="Anims\LOBOT\RGM\S_R_SWAT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
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<AnimSurface name="RGMRIFLE_SIDESTEP_spectra" file="Anims\LOBOT\RGM\S_R_SDSP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_spectra" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRUNNING_spectra" file="Anims\LOBOT\RGM\S_R_RUN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
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<AnimSurface name="RGMRIFLE_RAISE_spectra" file="Anims\LOBOT\RGM\S_RAISE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
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<AnimSurface name="RGMRIFLE_AIM_spectra" file="Anims\LOBOT\RGM\S_SR_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGMRIFLE_LOW_spectra" file="Anims\LOBOT\RGM\S_R_LOW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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<AnimSurface name="RGMRIFLE_HIP_spectra" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
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<AnimSurface name="RGMRIFLE_HIP_LOW_spectra" file="Anims\LOBOT\RGM\S_R_HIP_LOW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
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||||
<AnimSurface name="RGMRIFLE_CR_AIM_spectra" file="Anims\LOBOT\RGM\S_CR_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
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||||
<AnimSurface name="RGMRIFLE_PRONE_spectra" file="Anims\LOBOT\RGM\S_R_PRN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
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||||
<AnimSurface name="RGM_HOP_spectra" file="Anims\LOBOT\RGM\S_HOP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_spectra" file="Anims\LOBOT\RGM\S_CLIMB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_spectra" file="Anims\LOBOT\RGM\S_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_spectra" file="Anims\LOBOT\RGM\S_N_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_spectra" file="Anims\LOBOT\RGM\S_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_spectra" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_spectra" file="Anims\LOBOT\RGM\S_R_DR_KICK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_spectra" file="Anims\LOBOT\RGM\S_R_SQUISH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_spectra" file="Anims\LOBOT\RGM\S_R_LOOK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_spectra" file="Anims\LOBOT\RGM\S_R_SPIT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_spectra" file="Anims\LOBOT\RGM\S_R_DRUNK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_spectra" file="Anims\LOBOT\RGM\S_R_BAYONET_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_spectra" file="Anims\LOBOT\RGM\S_R_BAYONET_L_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGM_PICKUP_spectra" file="Anims\LOBOT\RGM\S_PICKUP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_CROUCH_spectra" file="Anims\LOBOT\RGM\S_MEDIC_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_PRONE_spectra" file="Anims\LOBOT\RGM\S_PRN_MED_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMCOWER_PRONE_spectra" file="Anims\LOBOT\RGM\S_PRNCOW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDIE_PRONE_spectra" file="Anims\LOBOT\RGM\S_P_DIE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_spectra" file="Anims\LOBOT\RGM\S_HIT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_spectra" file="Anims\LOBOT\RGM\S_N_CRCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_spectra" file="Anims\LOBOT\RGM\S_N_SWAT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_spectra" file="Anims\LOBOT\RGM\S_N_RUN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_spectra" file="Anims\LOBOT\RGM\S_N_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_spectra" file="Anims\LOBOT\RGM\S_N_WALK_HURT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_spectra" file="Anims\LOBOT\RGM\S_N_PRNE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_spectra" file="Anims\LOBOT\RGM\S_DB_PRN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_spectra" file="Anims\LOBOT\RGM\S_P_BRTH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_spectra" file="Anims\LOBOT\RGM\S_P_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_spectra" file="Anims\LOBOT\RGM\S_P_RDY_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_spectra" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_spectra" file="Anims\LOBOT\RGM\S_N_SHOT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_spectra" file="Anims\LOBOT\RGM\S_N_SHOT2_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_spectra" file="Anims\LOBOT\RGM\S_P_LOW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_spectra" file="Anims\LOBOT\RGM\S_CR_AIM_P_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_spectra" file="Anims\LOBOT\RGM\S_CR_AIM_D_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_spectra" file="Anims\LOBOT\RGM\S_P_SDSP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_spectra" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_spectra" file="Anims\LOBOT\RGM\S_DBL_SDSP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_spectra" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_spectra" file="Anims\LOBOT\RGM\S_DBLSHOT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_spectra" file="Anims\LOBOT\RGM\S_N_PAIN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_spectra" file="Anims\LOBOT\RGM\S_N_DRUNK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_spectra" file="Anims\LOBOT\RGM\S_R_PAIN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_spectra" file="Anims\LOBOT\RGM\S_DODGE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_spectra" file="Anims\LOBOT\RGM\S_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_G_spectra" file="Anims\LOBOT\RGM\S_THROW_G_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_spectra" file="Anims\LOBOT\RGM\S_LOB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_G_spectra" file="Anims\LOBOT\RGM\S_LOB_G_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KICKDOOR_spectra" file="Anims\LOBOT\RGM\S_DR_KICK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SQUISH_spectra" file="Anims\LOBOT\RGM\S_SQUISH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PULL_spectra" file="Anims\LOBOT\RGM\S_PULL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RADIO_spectra" file="Anims\LOBOT\RGM\S_RADIO_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_REMOTE_spectra" file="Anims\LOBOT\RGM\S_REMOTE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_spectra" file="Anims\LOBOT\RGM\S_STAB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_spectra" file="Anims\LOBOT\RGM\S_SLICE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_spectra" file="Anims\LOBOT\RGM\S_K_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_spectra" file="Anims\LOBOT\RGM\S_K_BREATH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_spectra" file="Anims\LOBOT\RGM\S_CROWBAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_spectra" file="Anims\LOBOT\RGM\S_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_spectra" file="Anims\LOBOT\RGM\S_D_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_spectra" file="Anims\LOBOT\RGM\S_DIEBAC_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBH_spectra" file="Anims\LOBOT\RGM\S_DIEHARD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBHB_spectra" file="Anims\LOBOT\RGM\S_DIEHARDB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALL_spectra" file="Anims\LOBOT\RGM\S_N_FALL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALLFWD_spectra" file="Anims\LOBOT\RGM\S_N_FALL_FWD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_spectra" file="Anims\LOBOT\RGM\S_K_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_spectra" file="Anims\LOBOT\RGM\S_K_LOWKICK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_spectra" file="Anims\LOBOT\RGM\S_K_SPINKICK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CDIE_spectra" file="Anims\LOBOT\RGM\S_C_DIE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_spectra" file="Anims\LOBOT\RGM\S_C_PUNCH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CTHROW_spectra" file="Anims\LOBOT\RGM\S_C_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CRADIO_spectra" file="Anims\LOBOT\RGM\S_C_RADIO_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_spectra" file="Anims\LOBOT\RGM\S_C_STAB_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_COWER_spectra" file="Anims\LOBOT\RGM\S_COWER_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_spectra" file="Anims\LOBOT\RGM\S_R_COWER_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_spectra" file="Anims\LOBOT\RGM\S_R_PRNCOW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_spectra" file="Anims\LOBOT\RGM\S_R_ROLL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_spectra" file="Anims\LOBOT\RGM\S_ROLL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_SIDE_spectra" file="Anims\LOBOT\RGM\S_N_ROLL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SLEEP_spectra" file="Anims\LOBOT\RGM\S_SLEEP_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_spectra" file="Anims\LOBOT\RGM\S_LAW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_CR_spectra" file="Anims\LOBOT\RGM\S_LAW_CR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="CROUCH_MORTAR_spectra" file="Anims\LOBOT\RGM\S_MORTAR_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_spectra" file="Anims\LOBOT\RGM\SW_R_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_spectra" file="Anims\LOBOT\RGM\SW_R_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_spectra" file="Anims\LOBOT\RGM\SW_SR_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_spectra" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_spectra" file="Anims\LOBOT\RGM\SW_N_STD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_spectra" file="Anims\LOBOT\RGM\SW_N_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_THROW_spectra" file="Anims\LOBOT\RGM\SW_THROW_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_FALL_spectra" file="Anims\LOBOT\RGM\SW_FALL_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_TREAD_spectra" file="Anims\LOBOT\RGM\SW_TREAD_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_SWIM_spectra" file="Anims\LOBOT\RGM\SW_SWIM_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DIE_spectra" file="Anims\LOBOT\RGM\SW_DIE_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DROWN_spectra" file="Anims\LOBOT\RGM\SW_DROWN_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_spectra" file="Anims\LOBOT\RGM\SW_P_BRTH_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_spectra" file="Anims\LOBOT\RGM\SW_P_WALK_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_spectra" file="Anims\LOBOT\RGM\SW_N_SHOT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_spectra" file="Anims\LOBOT\RGM\SW_DBLSHOT_spectra.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<!-- balaclava -->
|
||||
<AnimSurface name="RGM_HELIDROP_balaclava" file="Anims\LOBOT\RGM\s_heli_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_balaclava" file="Anims\LOBOT\RGM\S_R_SWAT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_balaclava" file="Anims\LOBOT\RGM\cr_walk_pistol_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_balaclava" file="Anims\LOBOT\RGM\cr_walk_dual_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_balaclava" file="Anims\LOBOT\RGM\S_R_RDY_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_balaclava" file="Anims\LOBOT\RGM\S_R_WALK_HURT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_balaclava" file="Anims\LOBOT\RGM\S_R_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_balaclava" file="Anims\LOBOT\RGM\S_R_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_balaclava" file="Anims\LOBOT\RGM\S_R_C_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_balaclava" file="Anims\LOBOT\RGM\S_R_SWAT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_balaclava" file="Anims\LOBOT\RGM\S_R_SDSP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_balaclava" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_balaclava" file="Anims\LOBOT\RGM\S_R_RUN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_balaclava" file="Anims\LOBOT\RGM\S_RAISE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_balaclava" file="Anims\LOBOT\RGM\S_SR_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_balaclava" file="Anims\LOBOT\RGM\S_R_LOW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_balaclava" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_balaclava" file="Anims\LOBOT\RGM\S_R_HIP_LOW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_balaclava" file="Anims\LOBOT\RGM\S_CR_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_balaclava" file="Anims\LOBOT\RGM\S_R_PRN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_HOP_balaclava" file="Anims\LOBOT\RGM\S_HOP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_balaclava" file="Anims\LOBOT\RGM\S_CLIMB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_balaclava" file="Anims\LOBOT\RGM\S_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_balaclava" file="Anims\LOBOT\RGM\S_N_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_balaclava" file="Anims\LOBOT\RGM\S_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_balaclava" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_balaclava" file="Anims\LOBOT\RGM\S_R_DR_KICK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_balaclava" file="Anims\LOBOT\RGM\S_R_SQUISH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_balaclava" file="Anims\LOBOT\RGM\S_R_LOOK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_balaclava" file="Anims\LOBOT\RGM\S_R_SPIT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_balaclava" file="Anims\LOBOT\RGM\S_R_DRUNK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_balaclava" file="Anims\LOBOT\RGM\S_R_BAYONET_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_balaclava" file="Anims\LOBOT\RGM\S_R_BAYONET_L_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGM_PICKUP_balaclava" file="Anims\LOBOT\RGM\S_PICKUP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_CROUCH_balaclava" file="Anims\LOBOT\RGM\S_MEDIC_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_PRONE_balaclava" file="Anims\LOBOT\RGM\S_PRN_MED_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMCOWER_PRONE_balaclava" file="Anims\LOBOT\RGM\S_PRNCOW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDIE_PRONE_balaclava" file="Anims\LOBOT\RGM\S_P_DIE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_balaclava" file="Anims\LOBOT\RGM\S_HIT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_balaclava" file="Anims\LOBOT\RGM\S_N_CRCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_balaclava" file="Anims\LOBOT\RGM\S_N_SWAT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_balaclava" file="Anims\LOBOT\RGM\S_N_RUN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_balaclava" file="Anims\LOBOT\RGM\S_N_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_balaclava" file="Anims\LOBOT\RGM\S_N_WALK_HURT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_balaclava" file="Anims\LOBOT\RGM\S_N_PRNE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_balaclava" file="Anims\LOBOT\RGM\S_DB_PRN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_balaclava" file="Anims\LOBOT\RGM\S_P_BRTH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_balaclava" file="Anims\LOBOT\RGM\S_P_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_balaclava" file="Anims\LOBOT\RGM\S_P_RDY_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_balaclava" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_balaclava" file="Anims\LOBOT\RGM\S_N_SHOT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_balaclava" file="Anims\LOBOT\RGM\S_N_SHOT2_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_balaclava" file="Anims\LOBOT\RGM\S_P_LOW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_balaclava" file="Anims\LOBOT\RGM\S_CR_AIM_P_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_balaclava" file="Anims\LOBOT\RGM\S_CR_AIM_D_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_balaclava" file="Anims\LOBOT\RGM\S_P_SDSP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_balaclava" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_balaclava" file="Anims\LOBOT\RGM\S_DBL_SDSP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_balaclava" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_balaclava" file="Anims\LOBOT\RGM\S_DBLSHOT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_balaclava" file="Anims\LOBOT\RGM\S_N_PAIN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_balaclava" file="Anims\LOBOT\RGM\S_N_DRUNK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_balaclava" file="Anims\LOBOT\RGM\S_R_PAIN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_balaclava" file="Anims\LOBOT\RGM\S_DODGE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_balaclava" file="Anims\LOBOT\RGM\S_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_G_balaclava" file="Anims\LOBOT\RGM\S_THROW_G_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_balaclava" file="Anims\LOBOT\RGM\S_LOB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_G_balaclava" file="Anims\LOBOT\RGM\S_LOB_G_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KICKDOOR_balaclava" file="Anims\LOBOT\RGM\S_DR_KICK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SQUISH_balaclava" file="Anims\LOBOT\RGM\S_SQUISH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PULL_balaclava" file="Anims\LOBOT\RGM\S_PULL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RADIO_balaclava" file="Anims\LOBOT\RGM\S_RADIO_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_REMOTE_balaclava" file="Anims\LOBOT\RGM\S_REMOTE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_balaclava" file="Anims\LOBOT\RGM\S_STAB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_balaclava" file="Anims\LOBOT\RGM\S_SLICE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_balaclava" file="Anims\LOBOT\RGM\S_K_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_balaclava" file="Anims\LOBOT\RGM\S_K_BREATH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_balaclava" file="Anims\LOBOT\RGM\S_CROWBAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_balaclava" file="Anims\LOBOT\RGM\S_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_balaclava" file="Anims\LOBOT\RGM\S_D_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_balaclava" file="Anims\LOBOT\RGM\S_DIEBAC_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBH_balaclava" file="Anims\LOBOT\RGM\S_DIEHARD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBHB_balaclava" file="Anims\LOBOT\RGM\S_DIEHARDB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALL_balaclava" file="Anims\LOBOT\RGM\S_N_FALL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALLFWD_balaclava" file="Anims\LOBOT\RGM\S_N_FALL_FWD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_balaclava" file="Anims\LOBOT\RGM\S_K_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_balaclava" file="Anims\LOBOT\RGM\S_K_LOWKICK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_balaclava" file="Anims\LOBOT\RGM\S_K_SPINKICK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CDIE_balaclava" file="Anims\LOBOT\RGM\S_C_DIE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_balaclava" file="Anims\LOBOT\RGM\S_C_PUNCH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CTHROW_balaclava" file="Anims\LOBOT\RGM\S_C_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CRADIO_balaclava" file="Anims\LOBOT\RGM\S_C_RADIO_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_balaclava" file="Anims\LOBOT\RGM\S_C_STAB_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_COWER_balaclava" file="Anims\LOBOT\RGM\S_COWER_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_balaclava" file="Anims\LOBOT\RGM\S_R_COWER_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_balaclava" file="Anims\LOBOT\RGM\S_R_PRNCOW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_balaclava" file="Anims\LOBOT\RGM\S_R_ROLL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_balaclava" file="Anims\LOBOT\RGM\S_ROLL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_SIDE_balaclava" file="Anims\LOBOT\RGM\S_N_ROLL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SLEEP_balaclava" file="Anims\LOBOT\RGM\S_SLEEP_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_balaclava" file="Anims\LOBOT\RGM\S_LAW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_CR_balaclava" file="Anims\LOBOT\RGM\S_LAW_CR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="CROUCH_MORTAR_balaclava" file="Anims\LOBOT\RGM\S_MORTAR_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_balaclava" file="Anims\LOBOT\RGM\SW_R_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_balaclava" file="Anims\LOBOT\RGM\SW_R_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_balaclava" file="Anims\LOBOT\RGM\SW_SR_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_balaclava" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_balaclava" file="Anims\LOBOT\RGM\SW_N_STD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_balaclava" file="Anims\LOBOT\RGM\SW_N_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_THROW_balaclava" file="Anims\LOBOT\RGM\SW_THROW_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_FALL_balaclava" file="Anims\LOBOT\RGM\SW_FALL_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_TREAD_balaclava" file="Anims\LOBOT\RGM\SW_TREAD_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_SWIM_balaclava" file="Anims\LOBOT\RGM\SW_SWIM_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DIE_balaclava" file="Anims\LOBOT\RGM\SW_DIE_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DROWN_balaclava" file="Anims\LOBOT\RGM\SW_DROWN_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_balaclava" file="Anims\LOBOT\RGM\SW_P_BRTH_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_balaclava" file="Anims\LOBOT\RGM\SW_P_WALK_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_balaclava" file="Anims\LOBOT\RGM\SW_N_SHOT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_balaclava" file="Anims\LOBOT\RGM\SW_DBLSHOT_balaclava.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<!-- Holster -->
|
||||
<AnimSurface name="RGM_HELIDROP_holster" file="Anims\LOBOT\RGM\s_heli_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_holster" file="Anims\LOBOT\RGM\S_R_SWAT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_holster" file="Anims\LOBOT\RGM\cr_walk_pistol_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_holster" file="Anims\LOBOT\RGM\cr_walk_dual_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_holster" file="Anims\LOBOT\RGM\S_R_RDY_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_holster" file="Anims\LOBOT\RGM\S_R_WALK_HURT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_holster" file="Anims\LOBOT\RGM\S_R_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_holster" file="Anims\LOBOT\RGM\S_R_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_holster" file="Anims\LOBOT\RGM\S_R_C_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_holster" file="Anims\LOBOT\RGM\S_R_SWAT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_holster" file="Anims\LOBOT\RGM\S_R_SDSP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_holster" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_holster" file="Anims\LOBOT\RGM\S_R_RUN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_holster" file="Anims\LOBOT\RGM\S_RAISE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_holster" file="Anims\LOBOT\RGM\S_SR_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_holster" file="Anims\LOBOT\RGM\S_R_LOW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_holster" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_holster" file="Anims\LOBOT\RGM\S_R_HIP_LOW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_holster" file="Anims\LOBOT\RGM\S_CR_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_holster" file="Anims\LOBOT\RGM\S_R_PRN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_HOP_holster" file="Anims\LOBOT\RGM\S_HOP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_holster" file="Anims\LOBOT\RGM\S_CLIMB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_holster" file="Anims\LOBOT\RGM\S_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_holster" file="Anims\LOBOT\RGM\S_N_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_holster" file="Anims\LOBOT\RGM\S_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_holster" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_holster" file="Anims\LOBOT\RGM\S_R_DR_KICK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_holster" file="Anims\LOBOT\RGM\S_R_SQUISH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_holster" file="Anims\LOBOT\RGM\S_R_LOOK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_holster" file="Anims\LOBOT\RGM\S_R_SPIT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_holster" file="Anims\LOBOT\RGM\S_R_DRUNK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_holster" file="Anims\LOBOT\RGM\S_R_BAYONET_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_holster" file="Anims\LOBOT\RGM\S_R_BAYONET_L_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGM_PICKUP_holster" file="Anims\LOBOT\RGM\S_PICKUP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_CROUCH_holster" file="Anims\LOBOT\RGM\S_MEDIC_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_PRONE_holster" file="Anims\LOBOT\RGM\S_PRN_MED_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMCOWER_PRONE_holster" file="Anims\LOBOT\RGM\S_PRNCOW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDIE_PRONE_holster" file="Anims\LOBOT\RGM\S_P_DIE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_holster" file="Anims\LOBOT\RGM\S_HIT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_holster" file="Anims\LOBOT\RGM\S_N_CRCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_holster" file="Anims\LOBOT\RGM\S_N_SWAT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_holster" file="Anims\LOBOT\RGM\S_N_RUN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_holster" file="Anims\LOBOT\RGM\S_N_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_holster" file="Anims\LOBOT\RGM\S_N_WALK_HURT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_holster" file="Anims\LOBOT\RGM\S_N_PRNE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_holster" file="Anims\LOBOT\RGM\S_DB_PRN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_holster" file="Anims\LOBOT\RGM\S_P_BRTH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_holster" file="Anims\LOBOT\RGM\S_P_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_holster" file="Anims\LOBOT\RGM\S_P_RDY_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_holster" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_holster" file="Anims\LOBOT\RGM\S_N_SHOT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_holster" file="Anims\LOBOT\RGM\S_N_SHOT2_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_holster" file="Anims\LOBOT\RGM\S_P_LOW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_holster" file="Anims\LOBOT\RGM\S_CR_AIM_P_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_holster" file="Anims\LOBOT\RGM\S_CR_AIM_D_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_holster" file="Anims\LOBOT\RGM\S_P_SDSP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_holster" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_holster" file="Anims\LOBOT\RGM\S_DBL_SDSP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_holster" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_holster" file="Anims\LOBOT\RGM\S_DBLSHOT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_holster" file="Anims\LOBOT\RGM\S_N_PAIN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_holster" file="Anims\LOBOT\RGM\S_N_DRUNK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_holster" file="Anims\LOBOT\RGM\S_R_PAIN_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_holster" file="Anims\LOBOT\RGM\S_DODGE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_holster" file="Anims\LOBOT\RGM\S_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_G_holster" file="Anims\LOBOT\RGM\S_THROW_G_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_holster" file="Anims\LOBOT\RGM\S_LOB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_G_holster" file="Anims\LOBOT\RGM\S_LOB_G_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KICKDOOR_holster" file="Anims\LOBOT\RGM\S_DR_KICK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SQUISH_holster" file="Anims\LOBOT\RGM\S_SQUISH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PULL_holster" file="Anims\LOBOT\RGM\S_PULL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RADIO_holster" file="Anims\LOBOT\RGM\S_RADIO_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_REMOTE_holster" file="Anims\LOBOT\RGM\S_REMOTE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_holster" file="Anims\LOBOT\RGM\S_STAB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_holster" file="Anims\LOBOT\RGM\S_SLICE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_holster" file="Anims\LOBOT\RGM\S_K_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_holster" file="Anims\LOBOT\RGM\S_K_BREATH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_holster" file="Anims\LOBOT\RGM\S_CROWBAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_holster" file="Anims\LOBOT\RGM\S_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_holster" file="Anims\LOBOT\RGM\S_D_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_holster" file="Anims\LOBOT\RGM\S_DIEBAC_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBH_holster" file="Anims\LOBOT\RGM\S_DIEHARD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBHB_holster" file="Anims\LOBOT\RGM\S_DIEHARDB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALL_holster" file="Anims\LOBOT\RGM\S_N_FALL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALLFWD_holster" file="Anims\LOBOT\RGM\S_N_FALL_FWD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_holster" file="Anims\LOBOT\RGM\S_K_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_holster" file="Anims\LOBOT\RGM\S_K_LOWKICK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_holster" file="Anims\LOBOT\RGM\S_K_SPINKICK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CDIE_holster" file="Anims\LOBOT\RGM\S_C_DIE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_holster" file="Anims\LOBOT\RGM\S_C_PUNCH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CTHROW_holster" file="Anims\LOBOT\RGM\S_C_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CRADIO_holster" file="Anims\LOBOT\RGM\S_C_RADIO_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_holster" file="Anims\LOBOT\RGM\S_C_STAB_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_COWER_holster" file="Anims\LOBOT\RGM\S_COWER_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_holster" file="Anims\LOBOT\RGM\S_R_COWER_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_holster" file="Anims\LOBOT\RGM\S_R_PRNCOW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_holster" file="Anims\LOBOT\RGM\S_R_ROLL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_holster" file="Anims\LOBOT\RGM\S_ROLL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_SIDE_holster" file="Anims\LOBOT\RGM\S_N_ROLL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SLEEP_holster" file="Anims\LOBOT\RGM\S_SLEEP_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_holster" file="Anims\LOBOT\RGM\S_LAW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_CR_holster" file="Anims\LOBOT\RGM\S_LAW_CR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="CROUCH_MORTAR_holster" file="Anims\LOBOT\RGM\S_MORTAR_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_holster" file="Anims\LOBOT\RGM\SW_R_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_holster" file="Anims\LOBOT\RGM\SW_R_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_holster" file="Anims\LOBOT\RGM\SW_SR_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_holster" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_holster" file="Anims\LOBOT\RGM\SW_N_STD_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_holster" file="Anims\LOBOT\RGM\SW_N_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_THROW_holster" file="Anims\LOBOT\RGM\SW_THROW_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_FALL_holster" file="Anims\LOBOT\RGM\SW_FALL_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DIE_holster" file="Anims\LOBOT\RGM\SW_DIE_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_holster" file="Anims\LOBOT\RGM\SW_P_BRTH_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_holster" file="Anims\LOBOT\RGM\SW_P_WALK_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_holster" file="Anims\LOBOT\RGM\SW_N_SHOT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_holster" file="Anims\LOBOT\RGM\SW_DBLSHOT_holster.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<!-- Left Holster -->
|
||||
<AnimSurface name="RGM_HELIDROP_holster_l" file="Anims\LOBOT\RGM\s_heli_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_CROUCH_holster_l" file="Anims\LOBOT\RGM\S_R_SWAT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_holster_l" file="Anims\LOBOT\RGM\cr_walk_pistol_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_CROUCHWALK_DUAL_holster_l" file="Anims\LOBOT\RGM\cr_walk_dual_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_holster_l" file="Anims\LOBOT\RGM\S_R_RDY_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_WALK_HURT_holster_l" file="Anims\LOBOT\RGM\S_R_WALK_HURT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_IDLE_holster_l" file="Anims\LOBOT\RGM\S_R_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMBASICWALK_holster_l" file="Anims\LOBOT\RGM\S_R_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CROUCH_holster_l" file="Anims\LOBOT\RGM\S_R_C_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SWAT_holster_l" file="Anims\LOBOT\RGM\S_R_SWAT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_holster_l" file="Anims\LOBOT\RGM\S_R_SDSP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SIDESTEP_AIM_holster_l" file="Anims\LOBOT\RGM\S_R_SDSP_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRUNNING_holster_l" file="Anims\LOBOT\RGM\S_R_RUN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_RAISE_holster_l" file="Anims\LOBOT\RGM\S_RAISE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_AIM_holster_l" file="Anims\LOBOT\RGM\S_SR_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOW_holster_l" file="Anims\LOBOT\RGM\S_R_LOW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_holster_l" file="Anims\LOBOT\RGM\S_SR_HIP_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIP_LOW_holster_l" file="Anims\LOBOT\RGM\S_R_HIP_LOW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_CR_AIM_holster_l" file="Anims\LOBOT\RGM\S_CR_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRONE_holster_l" file="Anims\LOBOT\RGM\S_R_PRN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGM_HOP_holster_l" file="Anims\LOBOT\RGM\S_HOP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGM_CLIMB_holster_l" file="Anims\LOBOT\RGM\S_CLIMB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGM_PUNCH_holster_l" file="Anims\LOBOT\RGM\S_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGM_IDLE_holster_l" file="Anims\LOBOT\RGM\S_N_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGM_OPEN_holster_l" file="Anims\LOBOT\RGM\S_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGM_RIFLE_OPEN_holster_l" file="Anims\LOBOT\RGM\S_RIFLE_OPEN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_KICKDOOR_holster_l" file="Anims\LOBOT\RGM\S_R_DR_KICK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SQUISH_holster_l" file="Anims\LOBOT\RGM\S_R_SQUISH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_LOOK_holster_l" file="Anims\LOBOT\RGM\S_R_LOOK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_SPIT_holster_l" file="Anims\LOBOT\RGM\S_R_SPIT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_DRUNK_holster_l" file="Anims\LOBOT\RGM\S_R_DRUNK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_holster_l" file="Anims\LOBOT\RGM\S_R_BAYONET_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_BAYONET_L_holster_l" file="Anims\LOBOT\RGM\S_R_BAYONET_L_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGM_PICKUP_holster_l" file="Anims\LOBOT\RGM\S_PICKUP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_CROUCH_holster_l" file="Anims\LOBOT\RGM\S_MEDIC_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMMEDIC_PRONE_holster_l" file="Anims\LOBOT\RGM\S_PRN_MED_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMCOWER_PRONE_holster_l" file="Anims\LOBOT\RGM\S_PRNCOW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDIE_PRONE_holster_l" file="Anims\LOBOT\RGM\S_P_DIE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_HIT_holster_l" file="Anims\LOBOT\RGM\S_HIT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="5" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CROUCH_holster_l" file="Anims\LOBOT\RGM\S_N_CRCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="15" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SWAT_holster_l" file="Anims\LOBOT\RGM\S_N_SWAT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="22" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RUN_holster_l" file="Anims\LOBOT\RGM\S_N_RUN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_holster_l" file="Anims\LOBOT\RGM\S_N_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_WALK_HURT_holster_l" file="Anims\LOBOT\RGM\S_N_WALK_HURT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PRONE_holster_l" file="Anims\LOBOT\RGM\S_N_PRNE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="29" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_PRONE_holster_l" file="Anims\LOBOT\RGM\S_DB_PRN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_IDLE_holster_l" file="Anims\LOBOT\RGM\S_P_BRTH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_WALK_holster_l" file="Anims\LOBOT\RGM\S_P_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_RDY_WALK_holster_l" file="Anims\LOBOT\RGM\S_P_RDY_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_RDY_WALK_holster_l" file="Anims\LOBOT\RGM\S_DBL_RDY_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_holster_l" file="Anims\LOBOT\RGM\S_N_SHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_AIM_1H_holster_l" file="Anims\LOBOT\RGM\S_N_SHOT2_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_LOW_holster_l" file="Anims\LOBOT\RGM\S_P_LOW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_CR_AIM_holster_l" file="Anims\LOBOT\RGM\S_CR_AIM_P_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="18" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_CR_AIM_holster_l" file="Anims\LOBOT\RGM\S_CR_AIM_D_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_holster_l" file="Anims\LOBOT\RGM\S_P_SDSP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMPISTOL_SDSTP_AIM_holster_l" file="Anims\LOBOT\RGM\S_P_SDSP_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_holster_l" file="Anims\LOBOT\RGM\S_DBL_SDSP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_SDSTP_AIM_holster_l" file="Anims\LOBOT\RGM\S_DBL_SDSP_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDUAL_AIM_holster_l" file="Anims\LOBOT\RGM\S_DBLSHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PAIN_holster_l" file="Anims\LOBOT\RGM\S_N_PAIN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DRUNK_holster_l" file="Anims\LOBOT\RGM\S_N_DRUNK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PAIN_holster_l" file="Anims\LOBOT\RGM\S_R_PAIN_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DODGE_holster_l" file="Anims\LOBOT\RGM\S_DODGE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_holster_l" file="Anims\LOBOT\RGM\S_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_THROW_G_holster_l" file="Anims\LOBOT\RGM\S_THROW_G_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_holster_l" file="Anims\LOBOT\RGM\S_LOB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_LOB_G_holster_l" file="Anims\LOBOT\RGM\S_LOB_G_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KICKDOOR_holster_l" file="Anims\LOBOT\RGM\S_DR_KICK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "4" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SQUISH_holster_l" file="Anims\LOBOT\RGM\S_SQUISH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_PULL_holster_l" file="Anims\LOBOT\RGM\S_PULL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_RADIO_holster_l" file="Anims\LOBOT\RGM\S_RADIO_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_REMOTE_holster_l" file="Anims\LOBOT\RGM\S_REMOTE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="6" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_STAB_holster_l" file="Anims\LOBOT\RGM\S_STAB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_SLICE_holster_l" file="Anims\LOBOT\RGM\S_SLICE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_THROW_holster_l" file="Anims\LOBOT\RGM\S_K_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_BREATH_holster_l" file="Anims\LOBOT\RGM\S_K_BREATH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCROWBAR_HIT_holster_l" file="Anims\LOBOT\RGM\S_CROWBAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="19" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIE_holster_l" file="Anims\LOBOT\RGM\S_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_JFK_holster_l" file="Anims\LOBOT\RGM\S_D_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "8" framesperdir="35" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFB_holster_l" file="Anims\LOBOT\RGM\S_DIEBAC_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="23" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBH_holster_l" file="Anims\LOBOT\RGM\S_DIEHARD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_DIEFBHB_holster_l" file="Anims\LOBOT\RGM\S_DIEHARDB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALLBACK.JSD" directions = "8" framesperdir="7" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALL_holster_l" file="Anims\LOBOT\RGM\S_N_FALL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="52" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_FALLFWD_holster_l" file="Anims\LOBOT\RGM\S_N_FALL_FWD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_FALL.JSD" directions = "4" framesperdir="41" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATEP_holster_l" file="Anims\LOBOT\RGM\S_K_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="24" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATELK_holster_l" file="Anims\LOBOT\RGM\S_K_LOWKICK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="44" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_KARATESPINK_holster_l" file="Anims\LOBOT\RGM\S_K_SPINKICK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="70" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CDIE_holster_l" file="Anims\LOBOT\RGM\S_C_DIE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="9" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CPUNCH_holster_l" file="Anims\LOBOT\RGM\S_C_PUNCH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CTHROW_holster_l" file="Anims\LOBOT\RGM\S_C_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_CRADIO_holster_l" file="Anims\LOBOT\RGM\S_C_RADIO_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMKNIFE_CSTAB_holster_l" file="Anims\LOBOT\RGM\S_C_STAB_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_COWER_holster_l" file="Anims\LOBOT\RGM\S_COWER_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_COWER_holster_l" file="Anims\LOBOT\RGM\S_R_COWER_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_PRN_COWER_holster_l" file="Anims\LOBOT\RGM\S_R_PRNCOW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMRIFLE_ROLL_SIDE_holster_l" file="Anims\LOBOT\RGM\S_R_ROLL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_holster_l" file="Anims\LOBOT\RGM\S_ROLL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_ROLL_SIDE_holster_l" file="Anims\LOBOT\RGM\S_N_ROLL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMEMPTY_SLEEP_holster_l" file="Anims\LOBOT\RGM\S_SLEEP_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_PRONE.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_holster_l" file="Anims\LOBOT\RGM\S_LAW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="RGMLAW_CR_holster_l" file="Anims\LOBOT\RGM\S_LAW_CR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="20" profile="-1" />
|
||||
<AnimSurface name="CROUCH_MORTAR_holster_l" file="Anims\LOBOT\RGM\S_MORTAR_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_CROUCH.JSD" directions = "8" framesperdir="51" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_IDLE_holster_l" file="Anims\LOBOT\RGM\SW_R_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_WALK_holster_l" file="Anims\LOBOT\RGM\SW_R_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_AIM_holster_l" file="Anims\LOBOT\RGM\SW_SR_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_RIFLE_HIP_holster_l" file="Anims\LOBOT\RGM\SW_SR_HIP_AIM_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_IDLE_holster_l" file="Anims\LOBOT\RGM\SW_N_STD_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_WALK_holster_l" file="Anims\LOBOT\RGM\SW_N_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_THROW_holster_l" file="Anims\LOBOT\RGM\SW_THROW_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_FALL_holster_l" file="Anims\LOBOT\RGM\SW_FALL_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="WATER_EMPTY_DIE_holster_l" file="Anims\LOBOT\RGM\SW_DIE_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_IDLE_holster_l" file="Anims\LOBOT\RGM\SW_P_BRTH_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_WALK_holster_l" file="Anims\LOBOT\RGM\SW_P_WALK_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="WATER_PISTOL_AIM_holster_l" file="Anims\LOBOT\RGM\SW_N_SHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="WATER_DUAL_AIM_holster_l" file="Anims\LOBOT\RGM\SW_DBLSHOT_holster_l.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
|
||||
<!-- BURN, BABY, BURN! -->
|
||||
<AnimSurface name="RGMBURN" file="Anims\LOBOT\RGM\default\S_FIRE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="43" profile="-1" />
|
||||
<AnimSurface name="RGMBLOWUP" file="Anims\LOBOT\RGM\default\BOD_BLOW.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="27" profile="-1" />
|
||||
<AnimSurface name="RGMCRYODEATH" file="Anims\S_MERC\S_CRYO_DEATH_S.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMCRYODEATH_CROUCH" file="Anims\S_MERC\S_CRYO_DEATH_C.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="12" profile="-1" />
|
||||
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
|
||||
<AnimSurface name="RGMWATER_R_WALK" file="Anims\LOBOT\RGM\default\SW_R_WALK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_R_STD" file="Anims\LOBOT\RGM\default\SW_R_STD.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_N_WALK" file="Anims\LOBOT\RGM\default\SW_N_WALK.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_N_STD" file="Anims\LOBOT\RGM\default\SW_N_STD.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="8" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_DIE" file="Anims\LOBOT\RGM\default\SW_DIE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="28" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_N_AIM" file="Anims\LOBOT\RGM\default\SW_N_SHOT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_R_AIM" file="Anims\LOBOT\RGM\default\SW_SR_AIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_HIP_AIM" file="Anims\LOBOT\RGM\default\SW_SR_HIP_AIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="21" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_DBLSHT" file="Anims\LOBOT\RGM\default\SW_DBLSHT.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="25" profile="-1" />
|
||||
<AnimSurface name="RGMWATERTHROW" file="Anims\LOBOT\RGM\default\SW_LOB.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="14" profile="-1" />
|
||||
<AnimSurface name="RGMWATER_TRANS" file="Anims\LOBOT\RGM\default\SW_FALL.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="10" profile="-1" />
|
||||
<AnimSurface name="RGMDEEPWATER_TRED" file="Anims\LOBOT\RGM\default\S_TRED.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="12" profile="-1" />
|
||||
<AnimSurface name="RGMDEEPWATER_SWIM" file="Anims\LOBOT\RGM\default\S_SWIM.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="16" profile="-1" />
|
||||
<AnimSurface name="RGMDEEPWATER_DIE" file="Anims\LOBOT\RGM\default\S_D_DIE.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "8" framesperdir="13" profile="-1" />
|
||||
<AnimSurface name="RGMHELIDROP" file="Anims\LOBOT\RGM\default\S_HELIDRP.STI" flags="0" structdata="ANIMS\STRUCTDATA\M_STAND.JSD" directions = "1" framesperdir="70" profile="-1" />
|
||||
<!-- DEFAULT ANIMS AS PLACEHOLDERS -->
|
||||
|
||||
|
||||
@@ -138,6 +138,139 @@
|
||||
<Surface name="CROUCH_MORTAR_LSLEEVE" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="head">
|
||||
<LayerProp filter="IsWearingBalaclavaAndHasPistol">
|
||||
<Surface name="RGMPISTOL_WALK_balaclava" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_balaclava" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_balaclava" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_balaclava" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_balaclava" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_balaclava" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_balaclava" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingBalaclavaAndHasRifle">
|
||||
<Surface name="RGM_RIFLE_OPEN_balaclava" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_balaclava" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_balaclava" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_balaclava" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_balaclava" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_balaclava" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_balaclava" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_balaclava" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_balaclava" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_balaclava" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_balaclava" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_balaclava" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Balaclava">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_balaclava" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_balaclava" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_balaclava" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_balaclava" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_balaclava" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_balaclava" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_balaclava" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_balaclava" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_RAISE_balaclava" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_balaclava" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_balaclava" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_balaclava" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_balaclava" animsurface="RGMPRONE" />
|
||||
<Surface name="RGMRIFLE_HIT_balaclava" animsurface="RGMRHIT" />
|
||||
<Surface name="RGM_CROUCHWALK_balaclava" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_balaclava" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGM_HOP_balaclava" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_balaclava" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_balaclava" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_balaclava" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_balaclava" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_balaclava" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_balaclava" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_balaclava" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMMEDIC_PRONE_balaclava" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_balaclava" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_balaclava" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMEMPTY_CROUCH_balaclava" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_balaclava" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_balaclava" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_balaclava" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_balaclava" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_balaclava" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_balaclava" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_balaclava" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_balaclava" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_balaclava" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_balaclava" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_AIM_balaclava" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_balaclava" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_LOW_balaclava" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_balaclava" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_balaclava" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMDUAL_CR_AIM_balaclava" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_balaclava" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_balaclava" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMDUAL_AIM_balaclava" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMEMPTY_PAIN_balaclava" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_balaclava" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_balaclava" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_CDIE_balaclava" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_balaclava" animsurface="RGMCOWER" />
|
||||
<Surface name="RGM_CLIMB_balaclava" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_balaclava" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_ROLL_balaclava" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_balaclava" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_balaclava" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_balaclava" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_balaclava" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_balaclava" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_balaclava" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_balaclava" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_balaclava" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_balaclava" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_balaclava" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_balaclava" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_balaclava" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_balaclava" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_balaclava" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_balaclava" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_balaclava" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_balaclava" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_balaclava" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_balaclava" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_balaclava" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_balaclava" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_balaclava" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_balaclava" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_balaclava" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_balaclava" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_balaclava" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_balaclava" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_balaclava" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_balaclava" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_balaclava" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_balaclava" animsurface="RGMFALLF" />
|
||||
<Surface name="RGMEMPTY_KARATELK_balaclava" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_balaclava" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_balaclava" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_balaclava" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_balaclava" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_balaclava" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_balaclava" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_balaclava" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_balaclava" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_balaclava" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_balaclava" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_balaclava" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_balaclava" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_FALL_balaclava" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_TREAD_balaclava" animsurface="RGMDEEPWATER_TRED" />
|
||||
<Surface name="WATER_EMPTY_SWIM_balaclava" animsurface="RGMDEEPWATER_SWIM" />
|
||||
<Surface name="WATER_EMPTY_DIE_balaclava" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_EMPTY_DROWN_balaclava" animsurface="RGMDEEPWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_balaclava" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_balaclava" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="helmet">
|
||||
<LayerProp filter="IsWearingCamoHelmetAndHasPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_CAMOHELMET" animsurface="RGMNOTHING_WALK" />
|
||||
@@ -1060,6 +1193,138 @@
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="vest">
|
||||
<LayerProp filter="IsWearingSpectraAndHasPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_IDLE_spectra" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_WALK_spectra" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_spectra" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMEMPTY_RUN_spectra" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_spectra" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_spectra" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_spectra" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_spectra" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_spectra" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingSpectraAndHasRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_spectra" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_spectra" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_spectra" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_spectra" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_spectra" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_spectra" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_spectra" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_spectra" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_spectra" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_spectra" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_spectra" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_spectra" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="SpectraVest" palette="hats">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_spectra" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGMRIFLE_WALK_spectra" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_spectra" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_spectra" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_spectra" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_spectra" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_spectra" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_spectra" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_RAISE_spectra" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_spectra" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_spectra" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_spectra" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_spectra" animsurface="RGMPRONE" />
|
||||
<Surface name="RGMRIFLE_HIT_spectra" animsurface="RGMRHIT" />
|
||||
<Surface name="RGM_CROUCHWALK_spectra" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_spectra" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGM_HOP_spectra" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_spectra" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_spectra" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_spectra" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_spectra" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_spectra" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_spectra" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_spectra" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMMEDIC_PRONE_spectra" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_spectra" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_spectra" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMEMPTY_CROUCH_spectra" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_spectra" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_spectra" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_spectra" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_spectra" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_spectra" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_spectra" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_spectra" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_spectra" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_AIM_spectra" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_spectra" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_LOW_spectra" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_spectra" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_spectra" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMDUAL_CR_AIM_spectra" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_spectra" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_spectra" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMDUAL_AIM_spectra" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMEMPTY_PAIN_spectra" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_spectra" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_spectra" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_spectra" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_spectra" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_spectra" animsurface="RGMCOWER" />
|
||||
<Surface name="RGM_CLIMB_spectra" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_spectra" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_ROLL_spectra" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_spectra" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_spectra" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_spectra" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_spectra" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_spectra" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_spectra" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_spectra" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_spectra" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_spectra" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_spectra" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_spectra" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_spectra" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_spectra" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_spectra" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_spectra" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_spectra" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_spectra" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_spectra" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_spectra" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_spectra" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_spectra" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_spectra" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_spectra" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_spectra" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_spectra" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_spectra" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_spectra" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_spectra" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_spectra" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_spectra" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_spectra" animsurface="RGMFALLF" />
|
||||
<Surface name="RGMEMPTY_KARATELK_spectra" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_spectra" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_spectra" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_spectra" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_spectra" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_spectra" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_spectra" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_spectra" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_spectra" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_spectra" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_spectra" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_spectra" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_spectra" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_FALL_spectra" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_TREAD_spectra" animsurface="RGMDEEPWATER_TRED" />
|
||||
<Surface name="WATER_EMPTY_SWIM_spectra" animsurface="RGMDEEPWATER_SWIM" />
|
||||
<Surface name="WATER_EMPTY_DIE_spectra" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_EMPTY_DROWN_spectra" animsurface="RGMDEEPWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_spectra" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_spectra" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="IsWearingKevlarAndHasPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_IDLE_kevlar" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_WALK_kevlar" animsurface="RGMNOTHING_WALK" />
|
||||
@@ -1456,6 +1721,266 @@
|
||||
<Surface name="CROUCH_MORTAR_BP" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="legrig">
|
||||
<LayerProp filter="HasHolsterAndPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_holster" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_holster" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_holster" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_holster" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_holster" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_holster" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_holster" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasHolsterAndRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_holster" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_holster" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_holster" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_holster" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_holster" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_holster" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_holster" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_holster" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_holster" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_holster" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_holster" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_holster" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="Holster" palette="hats">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_holster" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_holster" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_holster" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_holster" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_holster" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_holster" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_holster" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_holster" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_holster" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_holster" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_RAISE_holster" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_holster" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_holster" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_holster" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_holster" animsurface="RGMPRONE" />
|
||||
<Surface name="RGM_HOP_holster" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_holster" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_holster" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_holster" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_holster" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_holster" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_holster" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_holster" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMRIFLE_HIT_holster" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_holster" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_holster" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_holster" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_holster" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_holster" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_holster" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_holster" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_holster" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_AIM_holster" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_holster" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_holster" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_holster" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_holster" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_holster" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_holster" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_holster" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_holster" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMDUAL_AIM_holster" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMDUAL_CR_AIM_holster" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMMEDIC_PRONE_holster" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_holster" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_holster" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_holster" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_holster" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_holster" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_holster" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_holster" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_holster" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_holster" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMEMPTY_ROLL_holster" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_holster" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_holster" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_holster" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_holster" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_holster" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_holster" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_holster" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_holster" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_holster" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_holster" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_holster" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_holster" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_holster" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_holster" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_holster" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_holster" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_holster" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_holster" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_holster" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_holster" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_holster" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_holster" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_holster" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_holster" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_holster" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_holster" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_holster" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_holster" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_holster" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_holster" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_holster" animsurface="RGMFALLF" />
|
||||
<Surface name="RGM_CLIMB_holster" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_holster" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_KARATELK_holster" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_holster" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_holster" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_holster" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_holster" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_holster" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_holster" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_holster" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_holster" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_holster" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_holster" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_holster" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_holster" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_DIE_holster" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_holster" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_holster" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="legrig_left">
|
||||
<LayerProp filter="HasLeftHolsterAndPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_holster_l" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_RUN_holster_l" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_holster_l" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMPISTOL_SDSTP_holster_l" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="WATER_PISTOL_IDLE_holster_l" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_PISTOL_WALK_holster_l" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_PISTOL_AIM_holster_l" animsurface="RGMWATER_N_AIM" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HasLeftHolsterAndRifle" palette="hats">
|
||||
<Surface name="RGM_RIFLE_OPEN_holster_l" animsurface="RGMOPEN" />
|
||||
<Surface name="RGMRIFLE_COWER_holster_l" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMRIFLE_PRN_COWER_holster_l" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMRIFLE_KICKDOOR_holster_l" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMRIFLE_SQUISH_holster_l" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMRIFLE_LOOK_holster_l" animsurface="RGM_LOOK" />
|
||||
<Surface name="RGMRIFLE_SPIT_holster_l" animsurface="RGM_SPIT" />
|
||||
<Surface name="RGMRIFLE_DRUNK_holster_l" animsurface="RGMDRUNK" />
|
||||
<Surface name="RGMRIFLE_LOW_holster_l" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMRIFLE_HIP_LOW_holster_l" animsurface="RGM_HIP_LOW" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_AIM_holster_l" animsurface="RGMSIDESTEP_R_RDY" />
|
||||
<Surface name="RGMRIFLE_ROLL_SIDE_holster_l" animsurface="RGMROLL_PR" />
|
||||
</LayerProp>
|
||||
<LayerProp filter="HolsterLeft" palette="hats">
|
||||
<Surface name="RGMRIFLE_WALK_CROUCH_holster_l" animsurface="RGMCROUCH_R_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_holster_l" animsurface="RGMCROUCH_P_RDY" />
|
||||
<Surface name="RGM_CROUCHWALK_DUAL_holster_l" animsurface="RGMCROUCH_D_RDY" />
|
||||
<Surface name="RGMRIFLE_IDLE_holster_l" animsurface="RGMSTANDING" />
|
||||
<Surface name="RGMBASICWALK_holster_l" animsurface="RGMBASICWALKING" />
|
||||
<Surface name="RGMRUNNING_holster_l" animsurface="RGMRUNNING" />
|
||||
<Surface name="RGMRIFLE_CROUCH_holster_l" animsurface="RGMCROUCHING" />
|
||||
<Surface name="RGMRIFLE_SIDESTEP_holster_l" animsurface="RGMSIDESTEP" />
|
||||
<Surface name="RGMRIFLE_SWAT_holster_l" animsurface="RGMSNEAKING" />
|
||||
<Surface name="RGMRIFLE_WALK_holster_l" animsurface="RGMWALK_R_RDY" />
|
||||
<Surface name="RGMRIFLE_RAISE_holster_l" animsurface="RGMRAISE" />
|
||||
<Surface name="RGMRIFLE_AIM_holster_l" animsurface="RGMSTANDAIM" />
|
||||
<Surface name="RGMRIFLE_HIP_holster_l" animsurface="RGM_HIP_AIM" />
|
||||
<Surface name="RGMRIFLE_CR_AIM_holster_l" animsurface="RGMCROUCHAIM" />
|
||||
<Surface name="RGMRIFLE_PRONE_holster_l" animsurface="RGMPRONE" />
|
||||
<Surface name="RGM_HOP_holster_l" animsurface="RGMHOPFENCE" />
|
||||
<Surface name="RGM_HOP_holster_l" animsurface="RGMJUMPWINDOWS" />
|
||||
<Surface name="RGM_PUNCH_holster_l" animsurface="RGMPUNCH" />
|
||||
<Surface name="RGM_IDLE_holster_l" animsurface="RGMNOTHING_STD" />
|
||||
<Surface name="RGM_IDLE_holster_l" animsurface="RGMDBLBREATH" />
|
||||
<Surface name="RGM_OPEN_holster_l" animsurface="RGMOPEN" />
|
||||
<Surface name="RGM_PICKUP_holster_l" animsurface="RGMPICKUP" />
|
||||
<Surface name="RGMMEDIC_CROUCH_holster_l" animsurface="RGMMEDIC" />
|
||||
<Surface name="RGMRIFLE_HIT_holster_l" animsurface="RGMRHIT" />
|
||||
<Surface name="RGMEMPTY_CROUCH_holster_l" animsurface="RGMNOTHING_CROUCH" />
|
||||
<Surface name="RGMEMPTY_SWAT_holster_l" animsurface="RGMNOTHING_SWAT" />
|
||||
<Surface name="RGMEMPTY_SWAT_holster_l" animsurface="RGMSWKNIFE" />
|
||||
<Surface name="RGMEMPTY_RUN_holster_l" animsurface="RGMPISTOL_RUN" />
|
||||
<Surface name="RGMEMPTY_RUN_holster_l" animsurface="RGMNOTHING_RUN" />
|
||||
<Surface name="RGMEMPTY_WALK_holster_l" animsurface="RGMNOTHING_WALK" />
|
||||
<Surface name="RGMEMPTY_PRONE_holster_l" animsurface="RGMHANDGUN_PRONE" />
|
||||
<Surface name="RGMPISTOL_IDLE_holster_l" animsurface="RGMPISTOLBREATH" />
|
||||
<Surface name="RGMPISTOL_AIM_holster_l" animsurface="RGMHANDGUN_S_SHOT" />
|
||||
<Surface name="RGMPISTOL_AIM_1H_holster_l" animsurface="RGM_PFSHOT_AIM" />
|
||||
<Surface name="RGMPISTOL_RDY_WALK_holster_l" animsurface="RGMWALK_P_RDY" />
|
||||
<Surface name="RGMDUAL_RDY_WALK_holster_l" animsurface="RGMWALK_D_RDY" />
|
||||
<Surface name="RGMPISTOL_CR_AIM_holster_l" animsurface="RGMHANDGUN_C_SHOT" />
|
||||
<Surface name="RGMPISTOL_SDSTP_AIM_holster_l" animsurface="RGMSIDESTEP_P_RDY" />
|
||||
<Surface name="RGMDUAL_SDSTP_AIM_holster_l" animsurface="RGMSIDESTEP_D_RDY" />
|
||||
<Surface name="RGMPISTOL_LOW_holster_l" animsurface="RGMPISTOLSHOOTLOW" />
|
||||
<Surface name="RGMPISTOL_LOW_holster_l" animsurface="RGMSHOOT_LOW" />
|
||||
<Surface name="RGMDUAL_AIM_holster_l" animsurface="RGMSTANDDWALAIM" />
|
||||
<Surface name="RGMDUAL_CR_AIM_holster_l" animsurface="RGMCDBLSHOT" />
|
||||
<Surface name="RGMMEDIC_PRONE_holster_l" animsurface="RGMMEDICPRN" />
|
||||
<Surface name="RGMCOWER_PRONE_holster_l" animsurface="RGM_COWER_PRONE" />
|
||||
<Surface name="RGMDIE_PRONE_holster_l" animsurface="RGMHITPRONE" />
|
||||
<Surface name="RGMDUAL_PRONE_holster_l" animsurface="RGMDWPRONE" />
|
||||
<Surface name="RGMEMPTY_PAIN_holster_l" animsurface="RGMHURTSTANDINGN" />
|
||||
<Surface name="RGMRIFLE_PAIN_holster_l" animsurface="RGMHURTSTANDINGR" />
|
||||
<Surface name="RGMEMPTY_DIE_holster_l" animsurface="RGMHITSTAND" />
|
||||
<Surface name="RGMEMPTY_JFK_holster_l" animsurface="RGMDIE_JFK" />
|
||||
<Surface name="RGMEMPTY_CDIE_holster_l" animsurface="RGMHITCROUCH" />
|
||||
<Surface name="RGMEMPTY_COWER_holster_l" animsurface="RGMCOWER" />
|
||||
<Surface name="RGMEMPTY_ROLL_holster_l" animsurface="RGMROLLOVER" />
|
||||
<Surface name="RGMEMPTY_ROLL_SIDE_holster_l" animsurface="RGMROLL_PR" />
|
||||
<Surface name="RGMEMPTY_DIEFB_holster_l" animsurface="RGMHITFALLBACK" />
|
||||
<Surface name="RGMEMPTY_DIEFBH_holster_l" animsurface="RGMHITHARD" />
|
||||
<Surface name="RGMEMPTY_DIEFBHB_holster_l" animsurface="RGMHITHARDBLOOD" />
|
||||
<Surface name="RGMRIFLE_WALK_HURT_holster_l" animsurface="RGMHURTWALKINGR" />
|
||||
<Surface name="RGMRIFLE_BAYONET_holster_l" animsurface="RGMBAYONET_S_S" />
|
||||
<Surface name="RGMRIFLE_BAYONET_L_holster_l" animsurface="RGMBAYONET_S_P" />
|
||||
<Surface name="RGMEMPTY_DODGE_holster_l" animsurface="RGMDODGE" />
|
||||
<Surface name="RGMEMPTY_THROW_holster_l" animsurface="RGMTHROW" />
|
||||
<Surface name="RGMEMPTY_THROW_G_holster_l" animsurface="RGMSTHRG" />
|
||||
<Surface name="RGMEMPTY_LOB_holster_l" animsurface="RGMLOB" />
|
||||
<Surface name="RGMEMPTY_LOB_G_holster_l" animsurface="RGMSLOBG" />
|
||||
<Surface name="RGMEMPTY_KICKDOOR_holster_l" animsurface="RGMKICKDOOR" />
|
||||
<Surface name="RGMEMPTY_SQUISH_holster_l" animsurface="RGM_SQUISH" />
|
||||
<Surface name="RGMEMPTY_RADIO_holster_l" animsurface="RGMRADIO" />
|
||||
<Surface name="RGMEMPTY_PULL_holster_l" animsurface="RGM_PULL" />
|
||||
<Surface name="RGMEMPTY_REMOTE_holster_l" animsurface="RGMUSEREMOTE" />
|
||||
<Surface name="RGMKNIFE_STAB_holster_l" animsurface="RGMSTAB" />
|
||||
<Surface name="RGMKNIFE_SLICE_holster_l" animsurface="RGMSLICE" />
|
||||
<Surface name="RGMKNIFE_THROW_holster_l" animsurface="RGMTHROWKNIFE" />
|
||||
<Surface name="RGMKNIFE_BREATH_holster_l" animsurface="RGMBREATHKNIFE" />
|
||||
<Surface name="RGMCROWBAR_HIT_holster_l" animsurface="RGMCROWBAR" />
|
||||
<Surface name="RGMEMPTY_CPUNCH_holster_l" animsurface="RGMPUNCHLOW" />
|
||||
<Surface name="RGMEMPTY_CTHROW_holster_l" animsurface="RGMCRTHROW" />
|
||||
<Surface name="RGMKNIFE_CSTAB_holster_l" animsurface="RGMCSTAB" />
|
||||
<Surface name="RGMEMPTY_CRADIO_holster_l" animsurface="RGMCRRADIO" />
|
||||
<Surface name="RGMEMPTY_SLEEP_holster_l" animsurface="RGMSLEEP" />
|
||||
<Surface name="RGMEMPTY_DRUNK_holster_l" animsurface="RGMPISTOLDRUNK" />
|
||||
<Surface name="RGMEMPTY_WALK_HURT_holster_l" animsurface="RGMHURTWALKINGN" />
|
||||
<Surface name="RGMEMPTY_FALL_holster_l" animsurface="RGMFALL" />
|
||||
<Surface name="RGMEMPTY_FALLFWD_holster_l" animsurface="RGMFALLF" />
|
||||
<Surface name="RGM_CLIMB_holster_l" animsurface="RGMCLIMBROOF" />
|
||||
<Surface name="RGM_CLIMB_holster_l" animsurface="RGMWALLJUMP" />
|
||||
<Surface name="RGMEMPTY_KARATELK_holster_l" animsurface="RGMLOWKICK" />
|
||||
<Surface name="RGMEMPTY_KARATESPINK_holster_l" animsurface="RGMSPINKICK" />
|
||||
<Surface name="RGMLAW_holster_l" animsurface="RGMROCKET" />
|
||||
<Surface name="RGMLAW_CR_holster_l" animsurface="RGMCRROCKET" />
|
||||
<Surface name="RGM_HELIDROP_holster_l" animsurface="RGMHELIDROP" />
|
||||
<Surface name="WATER_RIFLE_IDLE_holster_l" animsurface="RGMWATER_R_STD" />
|
||||
<Surface name="WATER_RIFLE_WALK_holster_l" animsurface="RGMWATER_R_WALK" />
|
||||
<Surface name="WATER_RIFLE_AIM_holster_l" animsurface="RGMWATER_R_AIM" />
|
||||
<Surface name="WATER_RIFLE_HIP_holster_l" animsurface="RGM_WATER_HIP_AIM" />
|
||||
<Surface name="WATER_EMPTY_IDLE_holster_l" animsurface="RGMWATER_N_STD" />
|
||||
<Surface name="WATER_EMPTY_WALK_holster_l" animsurface="RGMWATER_N_WALK" />
|
||||
<Surface name="WATER_EMPTY_THROW_holster_l" animsurface="RGMWATERTHROW" />
|
||||
<Surface name="WATER_EMPTY_FALL_holster_l" animsurface="RGMWATER_TRANS" />
|
||||
<Surface name="WATER_EMPTY_DIE_holster_l" animsurface="RGMWATER_DIE" />
|
||||
<Surface name="WATER_DUAL_AIM_holster_l" animsurface="RGMWATER_DBLSHT" />
|
||||
<Surface name="CROUCH_MORTAR_holster_l" animsurface="RGMMORTAR" />
|
||||
</LayerProp>
|
||||
</Layer>
|
||||
<Layer name="knees">
|
||||
<LayerProp filter="HasKneepadsAndHasPistol" palette="hats">
|
||||
<Surface name="RGMPISTOL_WALK_PADS" animsurface="RGMNOTHING_WALK" />
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
<Layer name="hands" render="1" shadow="0">3</Layer>
|
||||
<Layer name="vest" render="1" shadow="0">8</Layer>
|
||||
<Layer name="legrig" render="1" shadow="0">10</Layer>
|
||||
<Layer name="legrig_left" render="1" shadow="0">10</Layer>
|
||||
<Layer name="knees" render="1" shadow="0">11</Layer>
|
||||
<Layer name="backpack" render="1" shadow="1">9</Layer>
|
||||
<Layer name="gun" render="1" shadow="1">5</Layer>
|
||||
|
||||
Reference in New Issue
Block a user