Added additional dialogue call for death of a character (ADE_NPC_DEATH = 16)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-07-22 19:06:48 +00:00
parent a59d799e03
commit cd5441d875
2 changed files with 12 additions and 0 deletions
+7
View File
@@ -4096,6 +4096,13 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
DeleteVIP( pSoldier->sSectorX, pSoldier->sSectorY );
}
// Flugente: additional dialogue
if ( pSoldier->ubProfile != NO_PROFILE )
{
AdditionalTacticalCharacterDialogue_AllInSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ, pSoldier->ubProfile, ADE_NPC_DEATH,
pSoldier->ubProfile, pKillerSoldier ? pKillerSoldier->ubProfile : 0, pSoldier->ubBodyType );
}
// Remove mad as target, one he has died!
RemoveManAsTarget( pSoldier );