diff --git a/Strategic/Facilities.cpp b/Strategic/Facilities.cpp index c1885017..67b2d594 100644 --- a/Strategic/Facilities.cpp +++ b/Strategic/Facilities.cpp @@ -1819,6 +1819,9 @@ void HandleRisksForSoldierFacilityAssignment( SOLDIERTYPE *pSoldier, UINT8 ubFac // Stop side effects until were done.... pSoldier->drugs.bDrugSideEffectRate[ DRUG_TYPE_ALCOHOL ] = 0; + // Flugente: set flag: we are on drugs - otherwise the game wont decay the effects + pSoldier->bSoldierFlagMask |= SOLDIER_DRUGGED; + // ATE: Make guy collapse from heart attack if too much stuff taken.... if ( pSoldier->drugs.bDrugSideEffectRate[ DRUG_TYPE_ALCOHOL ] > ( Drug[DRUG_TYPE_ALCOHOL].ubDrugSideEffect * 3 ) ) {