From cd6a07d4becca01b69fa504a72735a52deaef3b2 Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 3 Aug 2012 19:08:28 +0000 Subject: [PATCH] Fix: drug effects from facilities did not decay over time git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5442 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Facilities.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Strategic/Facilities.cpp b/Strategic/Facilities.cpp index c1885017..67b2d594 100644 --- a/Strategic/Facilities.cpp +++ b/Strategic/Facilities.cpp @@ -1819,6 +1819,9 @@ void HandleRisksForSoldierFacilityAssignment( SOLDIERTYPE *pSoldier, UINT8 ubFac // Stop side effects until were done.... pSoldier->drugs.bDrugSideEffectRate[ DRUG_TYPE_ALCOHOL ] = 0; + // Flugente: set flag: we are on drugs - otherwise the game wont decay the effects + pSoldier->bSoldierFlagMask |= SOLDIER_DRUGGED; + // ATE: Make guy collapse from heart attack if too much stuff taken.... if ( pSoldier->drugs.bDrugSideEffectRate[ DRUG_TYPE_ALCOHOL ] > ( Drug[DRUG_TYPE_ALCOHOL].ubDrugSideEffect * 3 ) ) {