From cd6f731b4df7eb8579db0da2b68656e5fbb3443b Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 15 Jul 2013 22:34:18 +0000 Subject: [PATCH] Fix: merc records get erased when restarting the exe. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6233 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- SaveLoadGame.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/SaveLoadGame.cpp b/SaveLoadGame.cpp index 939aeec5..31b56d43 100644 --- a/SaveLoadGame.cpp +++ b/SaveLoadGame.cpp @@ -5950,6 +5950,8 @@ BOOLEAN SaveMercProfiles( HWFILE hFile ) BOOLEAN LoadSavedMercProfiles( HWFILE hFile ) { + // Flugente 2013-07-16: This code erases merc records on loading. I am thus commenting it out until someone fixes it. +#if 0 UINT16 cnt; MERCPROFILESTRUCT tempMercProfile; //Loop through all the profiles to Load @@ -5973,6 +5975,22 @@ BOOLEAN LoadSavedMercProfiles( HWFILE hFile ) return(FALSE); }*/ } +#endif + + UINT16 cnt; + //Loop through all the profiles to Load + for( cnt=0; cnt< NUM_PROFILES; cnt++) + { + // At some point after STOMP12_SAVEGAME_DATATYPE_CHANGE, NUM_PROFILES was changed from NUM_PROFILES_v111 + if(guiCurrentSaveGameVersion < STOMP12_SAVEGAME_DATATYPE_CHANGE && cnt >= NUM_PROFILES_v111) + break; + // Changed by ADB, rev 1513 + //if ( !gMercProfiles[cnt].Load(hFile, false) ) + if ( !gMercProfiles[cnt].Load(hFile, false, false, true) ) + { + return(FALSE); + } + } return( TRUE ); }