diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index eab2c5d47..cf698ed1f 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = TRUE ALLOW_REAL_TIME_SNEAK = FALSE QUIET_REAL_TIME_SNEAK = FALSE +;****************************************************************************************************************************** +; These are settings for the new cover system if you press 'END' in the tactical screen +;****************************************************************************************************************************** + +; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. +STEALTH_TRAIT_COVER_VALUE = 15 + +; This tell how much a stealth value of 100 will decrese the sight range of an enemy. +; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. +STEALTH_EFFECTIVENESS = 50 + +; This is similar to STEALTH_EFFECTIVENESS. +; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain. +CAMOUFLAGE_EFFECTIVENESS = 50 + +; The cover system automaticly calculates how dense an object it. +; This will tell you how much percent of vision should be decreased if the object is 100% dense, +; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). +; If you put it to a realistic setting, where solid stuff always blocks enemy views, +; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease. +TREE_COVER_EFFECTIVENESS = 50 + +; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover. +; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second. +COVER_DISPLAY_UPDATE_WAIT = 500 + +; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further. +MOVEMENT_SIGHT_ADJUSTMENT = TRUE + +; Standing, crouching and laying down will make a difference for visibility if this is enabled. +STANCE_SIGHT_ADJUSTMENT = TRUE + +; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack. +; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight, +; high weight stuff should automaticly be bigger and thus better visible. +LBE_SIGHT_ADJUSTMENT = FALSE + ;****************************************************************************************************************************** ; ----------------------------------------------------------------------------------------------------------------------------- diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 14cdb93f5..50762163f 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = FALSE ALLOW_REAL_TIME_SNEAK = FALSE QUIET_REAL_TIME_SNEAK = FALSE +;****************************************************************************************************************************** +; These are settings for the new cover system if you press 'END' in the tactical screen +;****************************************************************************************************************************** + +; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added. +STEALTH_TRAIT_COVER_VALUE = 15 + +; This tell how much a stealth value of 100 will decrese the sight range of an enemy. +; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%. +STEALTH_EFFECTIVENESS = 50 + +; This is similar to STEALTH_EFFECTIVENESS. +; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain. +CAMOUFLAGE_EFFECTIVENESS = 50 + +; The cover system automaticly calculates how dense an object it. +; This will tell you how much percent of vision should be decreased if the object is 100% dense, +; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full). +; If you put it to a realistic setting, where solid stuff always blocks enemy views, +; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease. +TREE_COVER_EFFECTIVENESS = 50 + +; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover. +; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second. +COVER_DISPLAY_UPDATE_WAIT = 500 + +; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further. +MOVEMENT_SIGHT_ADJUSTMENT = TRUE + +; Standing, crouching and laying down will make a difference for visibility if this is enabled. +STANCE_SIGHT_ADJUSTMENT = TRUE + +; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack. +; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight, +; high weight stuff should automaticly be bigger and thus better visible. +LBE_SIGHT_ADJUSTMENT = FALSE + ;****************************************************************************************************************************** ; -----------------------------------------------------------------------------------------------------------------------------