- Bugfixes:

o MP: Fixed crash when hiring a merc with graphical face gear and then closing the laptop (the problem was, that an initializing function was not called in a MP game)
o Fixed init problem when starting a new single player game after playing a MP game
o Reducted message lines in a chinese game in strategic view
o Shortened german text


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4861 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-12-27 13:21:27 +00:00
parent 7c028b4a68
commit cd9f86bb01
7 changed files with 92 additions and 50 deletions
+72 -48
View File
@@ -273,6 +273,47 @@ void DoorMenuBackregionCallback( MOUSE_REGION * pRegion, INT32 iReason );
UINT32 CalcUIMessageDuration( STR16 wString );
BOOLEAN InitializeFaceGearGraphics()
{
VSURFACE_DESC vs_desc;
VOBJECT_DESC VObjectDesc;
char fileName[500];
for(UINT32 iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI ".STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
}
}
for(UINT32 iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI_IMP "_IMP.STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
//IMP
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI_IMP);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGearIMP[iCounter2].uiIndex));
}
}
return ( TRUE );
}
BOOLEAN InitializeTacticalPortraits( )
{
@@ -471,60 +512,43 @@ BOOLEAN InitializeTacticalInterface( )
//CHRISL: Moved to seperate function so we can call seperately
InitializeTacticalPortraits();
//legion
if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] == TRUE)
InitializeFaceGearGraphics();
/*
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
/*
FilenameForBPP("INTERFACE\\portraiticons_NV.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS_NV ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_NV.sti" );
FilenameForBPP("INTERFACE\\portraiticons_NV_IMP.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS_NV_IMP ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_NV_IMP.sti" );
FilenameForBPP("INTERFACE\\portraiticons_GAS_MASK.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS_GAS_MASK ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_GAS_MASK.sti" );
FilenameForBPP("INTERFACE\\portraiticons_GAS_MASK_IMP.sti", VObjectDesc.ImageFile);
if( !AddVideoObject( &VObjectDesc, &guiPORTRAITICONS_GAS_MASK_IMP ) )
AssertMsg(0, "Missing INTERFACE\\portraiticons_GAS_MASK_IMP.sti" );
*/
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI ".STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
}
}
#define SCSTI ".STI"
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
if ( zNewFaceGear[iCounter2].Type > 0 )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI_IMP "_IMP.STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
//IMP
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI_IMP);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGearIMP[iCounter2].uiIndex));
}
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
}
}
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI_IMP "_IMP.STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
//IMP
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI_IMP);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGearIMP[iCounter2].uiIndex));
}
}
*/
// LOAD RADIO
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\radio.sti", VObjectDesc.ImageFile);