From cdd72e2fd735d07d3d311e3e55ec6c7f177d0e3a Mon Sep 17 00:00:00 2001 From: Wanne Date: Thu, 4 Jun 2009 23:18:56 +0000 Subject: [PATCH] Updated Multiplayer_Changelog.txt for Version 1.2 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1136 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Docs/Multiplayer_Changelog.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/gamedir/Docs/Multiplayer_Changelog.txt b/gamedir/Docs/Multiplayer_Changelog.txt index 6c12f519f..1c1cc615e 100644 --- a/gamedir/Docs/Multiplayer_Changelog.txt +++ b/gamedir/Docs/Multiplayer_Changelog.txt @@ -1,3 +1,25 @@ +***************************************************** +** JA2 1.13 Multiplayer - Version 1.2 - 05/06/2009 ** +***************************************************** + +Bugs Fixed +========== +Updated turn bar on enemy interrupt +Civs in a CO-OP game are displayed in Red instead of White on the overhead map +Scoreboard for Queen's Army +Clicking on "Cancel" in the scoreboard screen did not shut down the server and client. MP Game was in a bad state +DIFFICULT_LEVEL was not saved to ja2_mp.ini +Game on the server was always initialized with EXPERIENCED game difficult. It did not had any effect what you have chosen in the HOST screen +Last character of client player name was not saved to ja2_mp.ini + +New Features +============ +Changed Team colors in radarmap so it can be seen more easily +The merc of each client in the Overhead Map have now different colors (the same than on the radar map) for their merc +Disabled Reinforcements and Real-Time Mode in a multiplayer game +Feature to avoid CTD: If a user select an insertion direction which is not supported by the map the next valid insertion direction will be chosen for the map when entering Tactical Placement GUI. + + ***************************************************** ** JA2 1.13 Multiplayer - Version 1.1 - 01/06/2009 ** *****************************************************