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fix: vehicles no longer digest food, and no longer auto-consume food
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2930,7 +2930,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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{
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GetMoraleString( gpSMCurrentMerc, pMoraleStr );
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// Flugente: food info if food system is active
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if ( gGameOptions.fFoodSystem )
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if ( gGameOptions.fFoodSystem && gpSMCurrentMerc->ubProfile != ROBOT && !IsVehicle(gpSMCurrentMerc) )
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{
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// Flugente: added a display for poison, only show text if actually poisoned
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if ( gpSMCurrentMerc->bPoisonSum > 0 )
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@@ -5507,7 +5507,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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{
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GetMoraleString( pSoldier, pMoraleStr );
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if ( gGameOptions.fFoodSystem )
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if ( gGameOptions.fFoodSystem && pSoldier->ubProfile != ROBOT && !IsVehicle(pSoldier) )
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{
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// Flugente: added a display for poison, only show text if actually poisoned
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if ( pSoldier->bPoisonSum > 0 )
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