fix: vehicles no longer digest food, and no longer auto-consume food

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-14 23:36:34 +00:00
parent cde4ce4229
commit cddfbcb9f9
2 changed files with 12 additions and 7 deletions
+2 -2
View File
@@ -2930,7 +2930,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
{
GetMoraleString( gpSMCurrentMerc, pMoraleStr );
// Flugente: food info if food system is active
if ( gGameOptions.fFoodSystem )
if ( gGameOptions.fFoodSystem && gpSMCurrentMerc->ubProfile != ROBOT && !IsVehicle(gpSMCurrentMerc) )
{
// Flugente: added a display for poison, only show text if actually poisoned
if ( gpSMCurrentMerc->bPoisonSum > 0 )
@@ -5507,7 +5507,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
{
GetMoraleString( pSoldier, pMoraleStr );
if ( gGameOptions.fFoodSystem )
if ( gGameOptions.fFoodSystem && pSoldier->ubProfile != ROBOT && !IsVehicle(pSoldier) )
{
// Flugente: added a display for poison, only show text if actually poisoned
if ( pSoldier->bPoisonSum > 0 )