- added ini option to turn off eating sounds

- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 21:26:58 +00:00
parent 88cb595c23
commit ce0a49e4b4
6 changed files with 60 additions and 25 deletions
+3 -2
View File
@@ -1445,9 +1445,10 @@ void LoadGameExternalOptions()
gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
gGameExternalOptions.usFoodMaxPoisoning = iniReader.ReadInteger("Tactical Food Settings", "FOOD_MAX_POISONING", 5, 0, 100);
gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
//################# Strategic Gamestart Settings ##################
//Lalien: Game starting time