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- added ini option to turn off eating sounds
- morale now influences surrender strength - placing prisoners now accounts for missing xml values - damaging a building with eplosives alters loyalty depending on attacker's team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1445,9 +1445,10 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
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gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
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gGameExternalOptions.usFoodMaxPoisoning = iniReader.ReadInteger("Tactical Food Settings", "FOOD_MAX_POISONING", 5, 0, 100);
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gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
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//################# Strategic Gamestart Settings ##################
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//Lalien: Game starting time
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