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- added ini option to turn off eating sounds
- morale now influences surrender strength - placing prisoners now accounts for missing xml values - damaging a building with eplosives alters loyalty depending on attacker's team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -420,6 +420,8 @@ typedef struct
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FLOAT sFoodDecayModificator;
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UINT8 usFoodMaxPoisoning;
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BOOLEAN fFoodEatingSounds;
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//Animation settings
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FLOAT giPlayerTurnSpeedUpFactor;
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