- added ini option to turn off eating sounds

- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 21:26:58 +00:00
parent 88cb595c23
commit ce0a49e4b4
6 changed files with 60 additions and 25 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ BOOLEAN ApplyFood( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, BOOLEAN fForce, B
DeductPoints( pSoldier, APBPConstants[type], sBPAdjustment );
// let it be known that we are eating
if ( pSoldier->bTeam == gbPlayerNum )
if ( pSoldier->bTeam == gbPlayerNum && gGameExternalOptions.fFoodEatingSounds )
{
if ( type == AP_EAT )
{