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- added ini option to turn off eating sounds
- morale now influences surrender strength - placing prisoners now accounts for missing xml values - damaging a building with eplosives alters loyalty depending on attacker's team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -221,7 +221,7 @@ BOOLEAN ApplyFood( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, BOOLEAN fForce, B
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DeductPoints( pSoldier, APBPConstants[type], sBPAdjustment );
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// let it be known that we are eating
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if ( pSoldier->bTeam == gbPlayerNum )
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if ( pSoldier->bTeam == gbPlayerNum && gGameExternalOptions.fFoodEatingSounds )
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{
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if ( type == AP_EAT )
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{
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