- added ini option to turn off eating sounds

- morale now influences surrender strength
- placing prisoners now accounts for missing xml values
- damaging a building with eplosives alters loyalty depending on attacker's team

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-05 21:26:58 +00:00
parent 88cb595c23
commit ce0a49e4b4
6 changed files with 60 additions and 25 deletions
+2
View File
@@ -15441,6 +15441,8 @@ UINT32 SOLDIERTYPE::GetSurrenderStrength()
value = (value * this->stats.bLife / this->stats.bLifeMax);
value = value * (5 + sqrt((double) max(1, this->aiData.bMorale))) / 15;
// adjust for type of soldier
if ( this->ubSoldierClass == SOLDIER_CLASS_ELITE || this->ubSoldierClass == SOLDIER_CLASS_ELITE_MILITIA )
value *= 1.5f;