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- added ini option to turn off eating sounds
- morale now influences surrender strength - placing prisoners now accounts for missing xml values - damaging a building with eplosives alters loyalty depending on attacker's team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15441,6 +15441,8 @@ UINT32 SOLDIERTYPE::GetSurrenderStrength()
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value = (value * this->stats.bLife / this->stats.bLifeMax);
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value = value * (5 + sqrt((double) max(1, this->aiData.bMorale))) / 15;
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// adjust for type of soldier
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if ( this->ubSoldierClass == SOLDIER_CLASS_ELITE || this->ubSoldierClass == SOLDIER_CLASS_ELITE_MILITIA )
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value *= 1.5f;
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