mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- added ini option to turn off eating sounds
- morale now influences surrender strength - placing prisoners now accounts for missing xml values - damaging a building with eplosives alters loyalty depending on attacker's team git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5899 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -273,7 +273,7 @@ void RecountExplosions( void )
|
||||
}
|
||||
|
||||
|
||||
|
||||
extern void HandleLoyaltyForDemolitionOfBuilding( SOLDIERTYPE *pSoldier, INT16 sPointsDmg );
|
||||
|
||||
// GENERATE EXPLOSION
|
||||
void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32 sGridNo, UINT16 usItem, BOOLEAN fLocate, INT8 bLevel, UINT8 ubDirection )
|
||||
@@ -357,6 +357,12 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
|
||||
|
||||
GenerateExplosion( &ExpParams );
|
||||
|
||||
// Flugente: if the explosion occured in a building, this might lower loyalty in town
|
||||
if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 )
|
||||
{
|
||||
HandleLoyaltyForDemolitionOfBuilding( MercPtrs[ubOwner], Explosive[ Item[ usItem ].ubClassIndex ].ubDamage );
|
||||
}
|
||||
|
||||
// HEADROCK HAM 5.1: Launch fragments from the explosion.
|
||||
if (Explosive[ Item[ usItem ].ubClassIndex ].usNumFragments > 0 )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user