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- new feature: manual reload
- update readme git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -59,14 +59,16 @@ typedef enum
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#define PANIC_FREQUENCY_3 125
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#define OBJECT_UNDROPPABLE 0x01
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#define OBJECT_MODIFIED 0x02
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#define OBJECT_MODIFIED 0x02
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#define OBJECT_AI_UNUSABLE 0x04
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#define OBJECT_ARMED_BOMB 0x08
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#define OBJECT_KNOWN_TO_BE_TRAPPED 0x10
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#define OBJECT_ARMED_BOMB 0x08
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#define OBJECT_KNOWN_TO_BE_TRAPPED 0x10
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#define OBJECT_DISABLED_BOMB 0x20
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#define OBJECT_ALARM_TRIGGER 0x40
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#define OBJECT_NO_OVERWRITE 0x80
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#define GS_CARTRIDGE_IN_CHAMBER 0x01
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typedef struct
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{
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UINT16 usItem;
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@@ -78,8 +80,9 @@ typedef struct
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INT8 bGunStatus; // status % of gun
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UINT8 ubGunAmmoType; // ammo type, as per weapons.h
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UINT8 ubGunShotsLeft; // duh, amount of ammo left
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UINT16 usGunAmmoItem; // the item # for the item table
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UINT16 usGunAmmoItem; // the item # for the item table
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INT8 bGunAmmoStatus; // only for "attached ammo" - grenades, mortar shells
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UINT8 ubGunState; // SB manual recharge
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UINT8 ubGunUnused[MAX_OBJECTS_PER_SLOT - 6];
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};
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struct
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