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Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,3 @@
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// WANNE: EDITOR: done
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#ifdef PRECOMPILEDHEADERS
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#include "Editor All.h"
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#else
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@@ -794,7 +793,6 @@ void DisplayEditMercWindow( void )
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usFillColorLight = Get16BPPColor(FROMRGB(136, 138, 135));
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usFillColorTextBk = Get16BPPColor(FROMRGB(250, 240, 188));
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// WANNE: EDITOR?????????
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iWidth = 266;
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iHeight = 360;
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iYPos = iScreenHeightOffset + 0;
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@@ -1246,7 +1244,6 @@ void ShowEditMercColorSet( UINT8 ubPaletteRep, INT16 sSet )
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sUnitSize = 128 / (INT16)(ubSize);
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// WANNE: EDITOR?
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sTop = 2 * iScreenHeightOffset + 364 + (sSet * 24);
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sBottom = sTop + 20;
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sLeft = iScreenWidthOffset + 230;
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@@ -1334,7 +1331,6 @@ void DisplayWayPoints(void)
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// Bring it down a touch
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sScreenY += 5;
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// WANNE: EDITOR?
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if( sScreenY <= (2 * iScreenHeightOffset + 355 ))
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{
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// Shown it on screen!
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@@ -1360,7 +1356,6 @@ void CreateEditMercWindow( void )
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INT32 x;
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SOLDIERTYPE *pSoldier;
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// WANNE: EDITOR?
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iWidth = 266;
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iHeight = 360;
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iYPos = iScreenHeightOffset + 0;
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@@ -2795,7 +2790,6 @@ void AddNewItemToSelectedMercsInventory( BOOLEAN fCreate )
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uiSrcID = guiMercTempBuffer;
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uiDstID = guiMercInvPanelBuffers[ gbCurrSelect ];
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// WANNE: EDITOR?
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//build the rects
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iDstWidth = gbCurrSelect < 3 ? MERCINV_SMSLOT_WIDTH : MERCINV_LGSLOT_WIDTH;
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iDstHeight = MERCINV_SLOT_HEIGHT;
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