mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -62,7 +62,6 @@ void ExitBobbyRAmmo()
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DeleteVideoObjectFromIndex(guiAmmoGrid);
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DeleteBobbyMenuBar();
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// WANNE
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DeleteBobbyRAmmoFilter();
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DeleteBobbyBrTitle();
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@@ -92,7 +91,6 @@ void RenderBobbyRAmmo()
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DisplayItemInfo(IC_AMMO, guiCurrentAmmoFilterMode);
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UpdateButtonText(guiCurrentLaptopMode);
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// WANNE
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UpdateAmmoFilterButtons(guiCurrentAmmoFilterMode, guiPrevAmmoFilterMode);
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MarkButtonsDirty( );
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@@ -23,7 +23,6 @@ void GameInitBobbyRArmour()
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}
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// WANNE
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BOOLEAN EnterBobbyRArmour()
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{
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VOBJECT_DESC VObjectDesc;
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@@ -47,7 +46,7 @@ BOOLEAN EnterBobbyRArmour()
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//Draw menu bar
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InitBobbyMenuBar( );
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// WANNE
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InitBobbyRArmourFilterBar();
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RenderBobbyRArmour( );
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@@ -61,7 +60,6 @@ void ExitBobbyRArmour()
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DeleteVideoObjectFromIndex(guiArmourGrid);
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DeleteBobbyMenuBar();
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// WANNE
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DeleteBobbyRArmourFilter();
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DeleteBobbyBrTitle();
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+2
-26
@@ -136,7 +136,6 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
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//UINT8 usNumberOfBobbyRayOrderItems = 0;
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//UINT8 usNumberOfBobbyRayOrderUsed = 0;
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// WANNE
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#define FILTER_BUTTONS_GUN_START_X BOBBYR_PREVIOUS_BUTTON_X
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#define FILTER_BUTTONS_AMMO_START_X FILTER_BUTTONS_GUN_START_X
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#define FILTER_BUTTONS_USED_START_X FILTER_BUTTONS_GUN_START_X //FILTER_BUTTONS_GUN_START_X + 122
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@@ -144,7 +143,6 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
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#define FILTER_BUTTONS_MISC_START_X FILTER_BUTTONS_GUN_START_X
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#define FILTER_BUTTONS_Y BOBBYR_PREVIOUS_BUTTON_Y + 25
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// WANNE
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// The number of filter buttons which category uses
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#define NUMBER_GUNS_FILTER_BUTTONS 9
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#define NUMBER_AMMO_FILTER_BUTTONS 8
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@@ -152,25 +150,20 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
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#define NUMBER_MISC_FILTER_BUTTONS 9
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#define NUMBER_USED_FILTER_BUTTONS 3
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// WANNE
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#define BOBBYR_GUNS_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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#define BOBBYR_AMMO_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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#define BOBBYR_USED_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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#define BOBBYR_ARMOUR_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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#define BOBBYR_MISC_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
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// WANNE
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UINT32 guiBobbyRFilterGuns[ NUMBER_GUNS_FILTER_BUTTONS ];
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UINT32 guiBobbyRFilterAmmo[ NUMBER_AMMO_FILTER_BUTTONS ];
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UINT32 guiBobbyRFilterArmor[ NUMBER_ARMOUR_FILTER_BUTTONS ];
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UINT32 guiBobbyRFilterMisc[ NUMBER_MISC_FILTER_BUTTONS ];
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UINT32 guiBobbyRFilterUsed[ NUMBER_USED_FILTER_BUTTONS ];
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// WANNE
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INT32 guiBobbyRFilterImage;
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// WANNE
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void BtnBobbyRFilterGunsCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnBobbyRFilterAmmoCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason);
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@@ -179,7 +172,6 @@ void BtnBobbyRFilterMiscCallback(GUI_BUTTON *btn,INT32 reason);
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BOOLEAN IsAmmoMatchinWeaponType(UINT16 usItemIndex, UINT8 ubWeaponType);
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// WANNE
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INT8 ubFilterGunsButtonValues[] = {
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BOBBYR_FILTER_GUNS_HEAVY,
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BOBBYR_FILTER_GUNS_PISTOL,
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@@ -191,7 +183,6 @@ INT8 ubFilterGunsButtonValues[] = {
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BOBBYR_FILTER_GUNS_LMG,
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BOBBYR_FILTER_GUNS_SHOTGUN};
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// WANNE
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INT8 ubFilterAmmoButtonValues[] = {
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BOBBYR_FILTER_AMMO_PISTOL,
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BOBBYR_FILTER_AMMO_M_PISTOL,
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@@ -326,7 +317,6 @@ void GameInitBobbyRGuns()
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{
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guiTempCurrentMode=0;
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// WANNE
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guiPrevGunFilterMode = -1;
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guiPrevAmmoFilterMode = -1;
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guiPrevUsedFilterMode = -1;
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@@ -392,7 +382,6 @@ void ExitBobbyRGuns()
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DeleteBobbyBrTitle();
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DeleteBobbyMenuBar();
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// WANNE
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DeleteBobbyRGunsFilter();
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DeleteMouseRegionForBigImage();
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@@ -411,7 +400,7 @@ void RenderBobbyRGuns()
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WebPageTileBackground(BOBBYR_NUM_HORIZONTAL_TILES, BOBBYR_NUM_VERTICAL_TILES, BOBBYR_BACKGROUND_WIDTH, BOBBYR_BACKGROUND_HEIGHT, guiGunBackground);
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// WANNE
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// WANNE: Do not display the title
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//Display title at top of page
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//DisplayBobbyRBrTitle();
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@@ -497,7 +486,6 @@ void SelectTitleImageLinkRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
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}
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}
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// WANNE
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BOOLEAN InitBobbyRGunsFilterBar()
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{
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UINT8 i;
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@@ -784,7 +772,6 @@ BOOLEAN InitBobbyMenuBar( )
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return(TRUE);
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}
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// WANNE
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BOOLEAN DeleteBobbyRGunsFilter()
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{
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UINT8 i;
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@@ -841,7 +828,6 @@ BOOLEAN DeleteBobbyRArmourFilter()
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return (TRUE);
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}
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// WANNE
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BOOLEAN DeleteBobbyRMiscFilter()
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{
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UINT8 i;
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@@ -880,7 +866,6 @@ BOOLEAN DeleteBobbyMenuBar()
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return(TRUE);
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}
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// WANNE
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void BtnBobbyRPageMenuCallback(GUI_BUTTON *btn,INT32 reason)
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{
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UINT32 bNewValue;
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@@ -958,7 +943,6 @@ void BtnBobbyRPageMenuCallback(GUI_BUTTON *btn,INT32 reason)
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}
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// WANNE
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void BtnBobbyRFilterGunsCallback(GUI_BUTTON *btn,INT32 reason)
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{
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UINT32 bNewValue;
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@@ -1141,7 +1125,7 @@ void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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// WANNE
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void BtnBobbyRFilterArmourCallback(GUI_BUTTON *btn,INT32 reason)
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{
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UINT32 bNewValue;
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@@ -1193,7 +1177,6 @@ void BtnBobbyRFilterArmourCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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// WANNE
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void BtnBobbyRFilterMiscCallback(GUI_BUTTON *btn,INT32 reason)
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{
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UINT32 bNewValue;
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@@ -1247,7 +1230,6 @@ void BtnBobbyRFilterMiscCallback(GUI_BUTTON *btn,INT32 reason)
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SetFirstLastPagesForNew(IC_BOBBY_MISC, guiCurrentMiscFilterMode);
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// WANNE: TODO
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UpdateMiscFilterButtons();
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DeleteMouseRegionForBigImage();
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@@ -1305,7 +1287,6 @@ void BtnBobbyRNextPreviousPageCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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// WANNE
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BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter)
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{
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UINT16 i;
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@@ -2082,7 +2063,6 @@ void CalculateFirstAndLastIndexs()
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}
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*/
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// WANNE: Filter
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//Loops through Bobby Rays Inventory to find the first and last index
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void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter )
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{
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@@ -2179,7 +2159,6 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter )
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gubNumPages += 1;
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}
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// WANNE
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//Loops through Bobby Rays Used Inventory to find the first and last index
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void SetFirstLastPagesForUsed(INT32 iFilter)
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{
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@@ -2802,7 +2781,6 @@ void BtnBobbyRHomeButtonCallback(GUI_BUTTON *btn,INT32 reason)
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}
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// WANNE
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void UpdateButtonText(UINT32 uiCurPage)
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{
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switch( uiCurPage )
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@@ -2864,7 +2842,6 @@ void UpdateButtonText(UINT32 uiCurPage)
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}
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}
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// WANNE
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void UpdateAmmoFilterButtons(INT32 iNewButton, INT32 iOldButton)
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{
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if (iNewButton != iOldButton)
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@@ -3064,7 +3041,6 @@ void DisableBobbyRButtons()
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*/
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}
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// WANNE
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void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
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{
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UINT16 i;
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@@ -46,11 +46,9 @@ BOOLEAN EnterBobbyRMisc()
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//Draw menu bar
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InitBobbyMenuBar( );
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// WANNE
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InitBobbyRMiscFilterBar();
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// CalculateFirstAndLastIndexs();
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RenderBobbyRMisc( );
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@@ -66,7 +64,6 @@ void ExitBobbyRMisc()
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DeleteBobbyMenuBar();
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// WANNE
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DeleteBobbyRMiscFilter();
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DeleteMouseRegionForBigImage();
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@@ -91,7 +88,6 @@ void RenderBobbyRMisc()
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GetVideoObject(&hPixHandle, guiMiscGrid);
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BltVideoObject(FRAME_BUFFER, hPixHandle, 0, BOBBYR_GRIDLOC_X, BOBBYR_GRIDLOC_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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// WANNE
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DisplayItemInfo(IC_BOBBY_MISC, guiCurrentMiscFilterMode);
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UpdateButtonText(guiCurrentLaptopMode);
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UpdateMiscFilterButtons();
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@@ -407,24 +407,6 @@ void BtnIMPBeginScreenDoneCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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// Check if we can create an imp with the selected gender
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// WANNE NEW
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/*if (bProceed == TRUE)
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{
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if( FEMALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_FEMALE;
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}
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else if( MALE_GENDER_SELECT == ubTextEnterMode )
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{
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bGenderFlag = IMP_MALE;
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}
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else
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{
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bProceed = FALSE;
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}
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}*/
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// Data is valid
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if (bProceed == TRUE)
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{
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@@ -227,7 +227,6 @@ BOOLEAN AddCharacterToPlayersTeam( void )
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memset(&HireMercStruct, 0, sizeof(MERC_HIRE_STRUCT));
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// WANNE NEW: Any changes here. I don't think so
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HireMercStruct.ubProfileID = ( UINT8 )( LaptopSaveInfo.iIMPIndex ) ;
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if( fLoadingCharacterForPreviousImpProfile == FALSE )
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@@ -347,7 +347,7 @@ void HandleTextEvent( UINT32 uiKey )
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if( uiKey >= 'A' && uiKey <= 'Z' ||
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uiKey >= 'a' && uiKey <= 'z' ||
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uiKey >= '0' && uiKey <= '9' ||
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uiKey == '_' || uiKey == '.' || uiKey ==' ') // WANNE NEW: added ' '
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uiKey == '_' || uiKey == '.' || uiKey ==' ')
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{
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// if the current string position is at max or great, do nothing
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if( iStringPos >= 8 )
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@@ -980,7 +980,6 @@ void IMPMainPageNotSelectableBtnCallback(MOUSE_REGION * pRegion, INT32 iReason )
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return;
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}
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// WANNE NEW
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// WDS: Allow flexible numbers of IMPs of each sex
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INT32 CountFilledIMPSlots( INT8 iSex )
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{
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@@ -1049,7 +1048,6 @@ INT32 GetSexOfIMP(INT32 iIMPId)
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}
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// WANNE NEW
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INT32 GetFreeIMPSlot(INT32 iIMPId, INT32 iDefaultIMPId)
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{
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INT32 iStart;
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@@ -10,7 +10,6 @@ void NextProfilingMode( void );
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void ShadeUnSelectableButtons( void );
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BOOLEAN IsIMPSlotFree(INT32 iIMPId);
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|
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// WANNE NEW
|
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INT32 GetFreeIMPSlot(INT32 iIMPId, INT32 iDefaultIMPId);
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// WDS: Allow flexible numbers of IMPs of each sex
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@@ -165,7 +165,6 @@ void FixVoiceRange()
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}
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// WANNE NEW
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void IncrementVoice( void )
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{
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INT32 iIMPIndex = -1;
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@@ -413,7 +412,6 @@ void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason)
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*/
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// set voice id, to grab character slot
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|
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// WANNE 10:
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// WDS: Allow flexible numbers of IMPs of each sex
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LaptopSaveInfo.iIMPIndex = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
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|
||||
|
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@@ -239,7 +239,6 @@ UINT32 guiEmailIndicator;
|
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UINT32 guiEmailMessage;
|
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UINT32 guiMAILDIVIDER;
|
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|
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// WANNE 10:
|
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INT16 giCurrentIMPSlot = PLAYER_GENERATED_CHARACTER_ID;
|
||||
|
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|
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@@ -800,7 +799,6 @@ void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject,
|
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// null out last byte of subject
|
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pTempEmail->pSubject[wcslen(pSubject)+1]=0;
|
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|
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// WANNE 10:
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pTempEmail->iCurrentIMPPosition = iCurrentIMPPosition;
|
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|
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// set date and sender, Id
|
||||
@@ -1740,7 +1738,6 @@ INT32 DisplayEmailMessage(EmailPtr pMail)
|
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// we KNOW the player is going to "read" this, so mark it as so
|
||||
pMail->fRead=TRUE;
|
||||
|
||||
// WANNE 10
|
||||
giCurrentIMPSlot = pMail->iCurrentIMPPosition;
|
||||
|
||||
// draw text for title bar
|
||||
@@ -3475,7 +3472,6 @@ void HandleIMPCharProfileResultsMessage( void)
|
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}
|
||||
|
||||
// personality itself
|
||||
// WANNE 10:
|
||||
switch( gMercProfiles[ iCurrentIMPSlot ].bAttitude )
|
||||
{
|
||||
// normal as can be
|
||||
|
||||
@@ -194,8 +194,6 @@ typedef struct
|
||||
BOOLEAN fRead;
|
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BOOLEAN fNew;
|
||||
|
||||
// WANNE - SAVEGAME-STRUCTURE: Remove the comment, until we have bigger changes in the savegame structure
|
||||
// BECAUSE A NEW GAME MUST BE STARTED!
|
||||
INT32 iCurrentIMPPosition;
|
||||
|
||||
} SavedEmailStruct;
|
||||
|
||||
+5
-17
@@ -1,4 +1,3 @@
|
||||
// WANNE 2 <changed some lines>
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Laptop All.h"
|
||||
#include "HelpScreen.h"
|
||||
@@ -272,7 +271,6 @@ extern BOOLEAN fFirstTimeInGameScreen;
|
||||
#define LAPTOP__NEW_EMAIL_ICON_X iScreenWidthOffset + 67
|
||||
#define LAPTOP__NEW_EMAIL_ICON_Y LAPTOP__NEW_FILE_ICON_Y
|
||||
|
||||
// WANNE
|
||||
INT32 guiCurrentGunFilterMode;
|
||||
INT32 guiPrevGunFilterMode;
|
||||
|
||||
@@ -375,8 +373,6 @@ static BOOLEAN fNewWWW=TRUE;
|
||||
//Used to store the site to go to after the 'rain delay' message
|
||||
extern UINT32 guiRainLoop;
|
||||
|
||||
|
||||
// WANNE 2
|
||||
INT32 giRainDelayInternetSite=-1;
|
||||
|
||||
|
||||
@@ -877,7 +873,7 @@ INT32 EnterLaptop()
|
||||
// Stop ambients...
|
||||
StopAmbients( );
|
||||
|
||||
// WANNE 2: disabled rain sound when laptop is displayed
|
||||
// WANNE: disabled rain sound when laptop is displayed
|
||||
////if its raining, start the rain showers
|
||||
//if( IsItRaining() )
|
||||
//{
|
||||
@@ -1041,7 +1037,7 @@ void ExitLaptop()
|
||||
// Start ambients...
|
||||
BuildDayAmbientSounds( );
|
||||
|
||||
// WANNE 2: disabled rain sound when laptop is displayed
|
||||
// WANNE: disabled rain sound when laptop is displayed
|
||||
//if its raining, start the rain showers
|
||||
//if( IsItRaining() )
|
||||
//{
|
||||
@@ -1813,7 +1809,6 @@ void HandleLapTopHandles()
|
||||
|
||||
extern BOOLEAN gfPrintFrameBuffer;
|
||||
|
||||
// WANNE 2 <change laptop zooming>
|
||||
UINT32 LaptopScreenHandle()
|
||||
{
|
||||
INT16 sYOffset = 0;
|
||||
@@ -1884,7 +1879,7 @@ UINT32 LaptopScreenHandle()
|
||||
DstRect.iRight = iScreenWidthOffset + 640; //640
|
||||
DstRect.iBottom = iScreenHeightOffset + 480; //480
|
||||
iLaptopMonitorCenterX = SCREEN_WIDTH - 184 + 19 + sXOffset;
|
||||
iLaptopMonitorCenterY = SCREEN_HEIGHT - 70 + 16 + sYOffset; // WANNE 2
|
||||
iLaptopMonitorCenterY = SCREEN_HEIGHT - 70 + 16 + sYOffset;
|
||||
uiTimeRange = 1000;
|
||||
iPercentage = iRealPercentage = 0;
|
||||
uiStartTime = GetJA2Clock();
|
||||
@@ -1897,7 +1892,6 @@ UINT32 LaptopScreenHandle()
|
||||
|
||||
PlayJA2SampleFromFile( "SOUNDS\\Laptop power up (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
|
||||
|
||||
// WANNE 2 with laptop zooming
|
||||
while( iRealPercentage < 100 )
|
||||
{
|
||||
// Lesh: restore mapscreen so laptop zooming won't leave "graphical trail
|
||||
@@ -1935,10 +1929,8 @@ UINT32 LaptopScreenHandle()
|
||||
|
||||
BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, iScreenWidthOffset, iScreenHeightOffset, 0, &DstRect, &SrcRect2 );
|
||||
|
||||
//WANNE 2
|
||||
InvalidateScreen();
|
||||
|
||||
//WANNE 2
|
||||
RefreshScreen( NULL );
|
||||
}
|
||||
|
||||
@@ -2010,7 +2002,6 @@ UINT32 LaptopScreenHandle()
|
||||
fPausedReDrawScreenFlag = FALSE;
|
||||
}
|
||||
|
||||
// WANNE 2 <redraw>
|
||||
if( fReDrawScreenFlag )
|
||||
{
|
||||
RenderLapTopImage();
|
||||
@@ -2139,7 +2130,6 @@ UINT32 LaptopScreenHandle()
|
||||
// render frame rate
|
||||
DisplayFrameRate( );
|
||||
|
||||
// WANNE 2 <redraw>
|
||||
// invalidate screen if redrawn
|
||||
if( fReDrawScreenFlag == TRUE )
|
||||
{
|
||||
@@ -2550,7 +2540,6 @@ BOOLEAN LeaveLapTopScreen( void )
|
||||
|
||||
PlayJA2SampleFromFile( "SOUNDS\\Laptop power down (8-11).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
|
||||
|
||||
// WANNE 2
|
||||
while( iRealPercentage > 0 )
|
||||
{
|
||||
BlitBufferToBuffer( guiEXTRABUFFER, FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset,
|
||||
@@ -3633,7 +3622,7 @@ void BookmarkCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
void GoToWebPage(INT32 iPageId )
|
||||
{
|
||||
|
||||
// WANNE 2: disabled rain sound when laptop is displayed
|
||||
// WANNE: disabled rain sound when laptop is displayed
|
||||
////if it is raining, popup a warning first saying connection time may be slow
|
||||
//if( IsItRaining() )
|
||||
//{
|
||||
@@ -5288,7 +5277,7 @@ BOOLEAN DrawDeskTopBackground( void )
|
||||
SGPRect clip;
|
||||
|
||||
// set clipping region
|
||||
// WANNE (if i change this values to SCREEN_WIDTH, ... than an exception is thrown in the vobject_blitters.cpp)
|
||||
// WANNE: If i change this values to SCREEN_WIDTH, ... than an exception is thrown in the vobject_blitters.cpp)
|
||||
// -> no changes to clip structure
|
||||
clip.iLeft = 0;
|
||||
clip.iRight = 506;
|
||||
@@ -6422,7 +6411,6 @@ BOOLEAN IsItRaining()
|
||||
|
||||
void InternetRainDelayMessageBoxCallBack( UINT8 bExitValue )
|
||||
{
|
||||
// WANNE 2
|
||||
//GoToWebPage( giRainDelayInternetSite );
|
||||
|
||||
//Set to -2 so we dont due the message for this occurence of laptop
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// WANNE 3 <changed some lines>
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "Laptop All.h"
|
||||
#else
|
||||
@@ -179,7 +178,6 @@ void BtnAccountNextPageButtonCallback(GUI_BUTTON *btn,INT32 reason)
|
||||
}
|
||||
}
|
||||
|
||||
// WANNE 3
|
||||
INT32 GetNumberOfHiredMercs()
|
||||
{
|
||||
UINT8 usMercID;
|
||||
@@ -217,7 +215,6 @@ void GameInitMercsAccount()
|
||||
|
||||
BOOLEAN EnterMercsAccount()
|
||||
{
|
||||
// WANNE 3 - BEGIN
|
||||
UINT8 mercOverPage = 0;
|
||||
|
||||
iCurrentAccountPage = 0;
|
||||
@@ -234,7 +231,6 @@ BOOLEAN EnterMercsAccount()
|
||||
if (iTotalAccountPages == 0)
|
||||
iTotalAccountPages++;
|
||||
|
||||
// WANNE 3 - END
|
||||
|
||||
VOBJECT_DESC VObjectDesc;
|
||||
|
||||
@@ -743,8 +739,6 @@ UINT32 CalculateHowMuchPlayerOwesSpeck()
|
||||
UINT32 uiContractCharge=0;
|
||||
UINT16 usMercID;
|
||||
|
||||
|
||||
// WANNE 2
|
||||
for(i=0; i<TOTAL_NUMBER_OF_MERCS; i++)
|
||||
{
|
||||
//if it larry Roach burn advance. ( cause larry is in twice, a sober larry and a stoned larry )
|
||||
|
||||
Reference in New Issue
Block a user