Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-07 21:39:23 +00:00
parent 30bccc0d73
commit ce31084ae7
98 changed files with 82 additions and 451 deletions
+1 -15
View File
@@ -1,4 +1,3 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "GameSettings.h"
@@ -8651,7 +8650,7 @@ BOOLEAN CreateDestroyAssignmentPopUpBoxes( void )
// these boxes are always created while in mapscreen...
CreateEPCBox( );
// WANNE 2 <ab>
CreateAssignmentsBox( );
CreateTrainingBox( );
CreateAttributeBox();
@@ -8807,8 +8806,6 @@ void SetTacticalPopUpAssignmentBoxXY( void )
gsAssignmentBoxesY = sY;
// WANNE 2
// ATE: Check if we are past tactical viewport....
// Use estimate width's/heights
if ( ( gsAssignmentBoxesX + 100 ) > SCREEN_WIDTH )
@@ -8817,7 +8814,6 @@ void SetTacticalPopUpAssignmentBoxXY( void )
gsAssignmentBoxesX = SCREEN_WIDTH - 100;
}
// WANNE 2
if ( ( gsAssignmentBoxesY + 130 ) > (SCREEN_HEIGHT - 160) )
{
gsAssignmentBoxesY = SCREEN_HEIGHT - 290;
@@ -8889,7 +8885,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
{
GetBoxSize( ghRepairBox, &pDimensions );
// WANNE 2
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
@@ -8905,7 +8900,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
sLongest = ( INT16 )pDimensions.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
}
// WANNE 2
if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
@@ -8937,7 +8931,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
sLongest = ( INT16 )pDimensions.iBottom;
}
// WANNE 2
if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
@@ -8954,14 +8947,12 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
GetBoxSize( ghTrainingBox, &pDimensions );
GetBoxSize( ghAttributeBox, &pDimensions3 );
// WANNE 2
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
// WANNE 2
if( gsAssignmentBoxesY + pDimensions3.iBottom + ( GetFontHeight( MAP_SCREEN_FONT ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions3.iBottom ) );
@@ -8987,14 +8978,12 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
{
GetBoxSize( ghTrainingBox, &pDimensions );
// WANNE 2
if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
{
gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
SetRenderFlags( RENDER_FLAG_FULL );
}
// WANNE 2
if( gsAssignmentBoxesY + pDimensions2.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
{
gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions2.iBottom ) - ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) );
@@ -9011,7 +9000,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
}
else
{
// WANNE 2
// just the assignment box
if( gsAssignmentBoxesX + pDimensions2.iRight >= SCREEN_WIDTH )
{
@@ -9058,7 +9046,6 @@ void PositionCursorForTacticalAssignmentBox( void )
iFontHeight = GetLineSpace( ghAssignmentBox ) + GetFontHeight( GetBoxFont( ghAssignmentBox ) );
// WANNE 2
if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
{
//SimulateMouseMovement( pPosition.iX + pDimensions.iRight - 6, pPosition.iY + ( iFontHeight / 2 ) + 2 );
@@ -10632,7 +10619,6 @@ void RebuildAssignmentsBox( void )
ghAssignmentBox = -1;
}
// WANNE 2 <ab>
CreateAssignmentsBox( );
}