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synced 2026-08-12 14:10:23 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,3 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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@@ -8651,7 +8650,7 @@ BOOLEAN CreateDestroyAssignmentPopUpBoxes( void )
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// these boxes are always created while in mapscreen...
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CreateEPCBox( );
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// WANNE 2 <ab>
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CreateAssignmentsBox( );
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CreateTrainingBox( );
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CreateAttributeBox();
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@@ -8807,8 +8806,6 @@ void SetTacticalPopUpAssignmentBoxXY( void )
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gsAssignmentBoxesY = sY;
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// WANNE 2
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// ATE: Check if we are past tactical viewport....
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// Use estimate width's/heights
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if ( ( gsAssignmentBoxesX + 100 ) > SCREEN_WIDTH )
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@@ -8817,7 +8814,6 @@ void SetTacticalPopUpAssignmentBoxXY( void )
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gsAssignmentBoxesX = SCREEN_WIDTH - 100;
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}
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// WANNE 2
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if ( ( gsAssignmentBoxesY + 130 ) > (SCREEN_HEIGHT - 160) )
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{
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gsAssignmentBoxesY = SCREEN_HEIGHT - 290;
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@@ -8889,7 +8885,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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{
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GetBoxSize( ghRepairBox, &pDimensions );
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// WANNE 2
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if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
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{
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gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
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@@ -8905,7 +8900,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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sLongest = ( INT16 )pDimensions.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_REPAIR );
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}
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// WANNE 2
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if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
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{
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gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
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@@ -8937,7 +8931,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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sLongest = ( INT16 )pDimensions.iBottom;
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}
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// WANNE 2
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if( gsAssignmentBoxesY + sLongest >= (SCREEN_HEIGHT - 120) )
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{
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gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( sLongest ) );
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@@ -8954,14 +8947,12 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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GetBoxSize( ghTrainingBox, &pDimensions );
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GetBoxSize( ghAttributeBox, &pDimensions3 );
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// WANNE 2
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if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight >= SCREEN_WIDTH )
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{
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gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight + pDimensions3.iRight ) );
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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// WANNE 2
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if( gsAssignmentBoxesY + pDimensions3.iBottom + ( GetFontHeight( MAP_SCREEN_FONT ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
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{
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gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions3.iBottom ) );
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@@ -8987,14 +8978,12 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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{
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GetBoxSize( ghTrainingBox, &pDimensions );
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// WANNE 2
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if( gsAssignmentBoxesX + pDimensions2.iRight + pDimensions.iRight >= SCREEN_WIDTH )
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{
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gsAssignmentBoxesX = ( INT16 ) ( (SCREEN_WIDTH - 1) - ( pDimensions2.iRight + pDimensions.iRight ) );
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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// WANNE 2
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if( gsAssignmentBoxesY + pDimensions2.iBottom + ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) >= (SCREEN_HEIGHT - 120) )
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{
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gsAssignmentBoxesY = ( INT16 )( (SCREEN_HEIGHT - 121) - ( pDimensions2.iBottom ) - ( ( GetFontHeight( MAP_SCREEN_FONT ) + 2 ) * ASSIGN_MENU_TRAIN ) );
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@@ -9011,7 +9000,6 @@ void CheckAndUpdateTacticalAssignmentPopUpPositions( void )
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}
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else
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{
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// WANNE 2
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// just the assignment box
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if( gsAssignmentBoxesX + pDimensions2.iRight >= SCREEN_WIDTH )
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{
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@@ -9058,7 +9046,6 @@ void PositionCursorForTacticalAssignmentBox( void )
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iFontHeight = GetLineSpace( ghAssignmentBox ) + GetFontHeight( GetBoxFont( ghAssignmentBox ) );
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// WANNE 2
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if( gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] == FALSE )
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{
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//SimulateMouseMovement( pPosition.iX + pDimensions.iRight - 6, pPosition.iY + ( iFontHeight / 2 ) + 2 );
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@@ -10632,7 +10619,6 @@ void RebuildAssignmentsBox( void )
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ghAssignmentBox = -1;
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}
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// WANNE 2 <ab>
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CreateAssignmentsBox( );
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}
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