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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,3 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "GameSettings.h"
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@@ -40,7 +39,6 @@
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extern BOOLEAN SaveWorldItemsToTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ, UINT32 uiNumberOfItems, WORLDITEM *pData );
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// WANNE 2
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#define MAP_INV_X_OFFSET (((SCREEN_WIDTH - 261) - 380) / 2)
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//#define MAP_INV_Y_OFFSET (((SCREEN_HEIGHT - 121) -
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@@ -92,7 +90,6 @@ extern BOOLEAN SaveWorldItemsToTempItemFile( INT16 sMapX, INT16 sMapY, INT8 bMap
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#define MAP_INVEN_SLOT_HEIGHT 32
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#define MAP_INVEN_SLOT_IMAGE_HEIGHT 24
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// WANNE 2
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// Number of inventory slots in 1024x768
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#define MAP_INVENTORY_POOL_MAX_SLOTS 170
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@@ -129,7 +126,6 @@ UINT32 uiNumberOfUnSeenItems = 0;
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// the inventory slots
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// WANNE 2 <new>
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//MOUSE_REGION MapInventoryPoolSlots[ MAP_INVENTORY_POOL_SLOT_COUNT ];
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MOUSE_REGION MapInventoryPoolSlots[ MAP_INVENTORY_POOL_MAX_SLOTS ];
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@@ -230,7 +226,6 @@ BOOLEAN LoadInventoryPoolGraphic( void )
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// load the file
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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// WANNE 2
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if (iResolution == 0)
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{
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MAP_INV_SLOT_COLS = 8;
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@@ -313,7 +308,6 @@ void BlitInventoryPoolGraphic( void )
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// which buttons will be active and which ones not
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HandleButtonStatesWhileMapInventoryActive( );
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// WANNE 2
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// Invalidate
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RestoreExternBackgroundRect(MAP_BORDER_X, MAP_BORDER_Y, SCREEN_WIDTH - MAP_BORDER_X, SCREEN_HEIGHT - 121);
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@@ -731,11 +725,6 @@ void CreateMapInventoryPoolSlots( void )
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INT16 sULX = 0, sULY = 0;
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INT16 sBRX = 0, sBRY = 0;
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// WANNE 2
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//MSYS_DefineRegion( &MapInventoryPoolMask,
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// MAP_INVENTORY_POOL_SLOT_START_X, 0, 640, 360,
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// MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, MapInvenPoolScreenMaskCallback);
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MSYS_DefineRegion( &MapInventoryPoolMask,
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MAP_INVENTORY_POOL_SLOT_START_X, 0, SCREEN_WIDTH - MAP_INVENTORY_POOL_SLOT_START_X, SCREEN_HEIGHT - 120,
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MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, MapInvenPoolScreenMaskCallback);
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@@ -1835,7 +1824,6 @@ void DrawNumberOfIventoryPoolItems( void )
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void CreateMapInventoryPoolDoneButton( void )
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{
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// WANNE 2
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// create done button
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guiMapInvenButtonImage[ 2 ]= LoadButtonImage( "INTERFACE\\done_button.sti" , -1, 0, -1, 1, -1 );
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guiMapInvenButton[ 2 ] = QuickCreateButton( guiMapInvenButtonImage[ 2 ], MAP_INV_X_OFFSET + 587 , (SCREEN_HEIGHT - 147),
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@@ -1923,7 +1911,6 @@ void DrawTextOnMapInventoryBackground( void )
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//usStringHeight = DisplayWrappedString( 369, 342, 65, 1, MAP_IVEN_FONT, FONT_BEIGE, pMapInventoryStrings[ 1 ], FONT_BLACK, FALSE, RIGHT_JUSTIFIED | DONT_DISPLAY_TEXT );
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//DisplayWrappedString( 369, (UINT16)(342 - (usStringHeight / 2) ), 65, 1, MAP_IVEN_FONT, FONT_BEIGE, pMapInventoryStrings[ 1 ], FONT_BLACK, FALSE, RIGHT_JUSTIFIED );
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// WANNE 2
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//Calculate the height of the string, as it needs to be vertically centered.
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usStringHeight = DisplayWrappedString( MAP_INV_X_OFFSET + 268, (SCREEN_HEIGHT - 138), 53, 1, MAP_IVEN_FONT, FONT_BEIGE, pMapInventoryStrings[ 0 ], FONT_BLACK, FALSE, RIGHT_JUSTIFIED | DONT_DISPLAY_TEXT );
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DisplayWrappedString( MAP_INV_X_OFFSET + 268, (UINT16)((SCREEN_HEIGHT - 138) - (usStringHeight / 2) ), 53, 1, MAP_IVEN_FONT, FONT_BEIGE, pMapInventoryStrings[ 0 ], FONT_BLACK, FALSE, RIGHT_JUSTIFIED );
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