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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,3 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#else
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@@ -66,7 +65,6 @@
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// number of LINKED LISTS for sets of leave items (each slot holds an unlimited # of items)
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#define NUM_LEAVE_LIST_SLOTS 20
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// WANNE 2 <change 2>
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#define SELECTED_CHAR_ARROW_X 1 //8
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#define SIZE_OF_UPDATE_BOX 20
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@@ -107,7 +105,6 @@ enum{
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OTHER_REGION,
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};
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// WANNE 2
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UINT16 usVehicleY = 0;
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// waiting list for update box
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@@ -1174,7 +1171,6 @@ INT32 DoMapMessageBoxWithRect( UINT8 ubStyle, const STR16 zString, UINT32 uiExit
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INT32 DoMapMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
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{
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// WANNE 2
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SGPRect CenteringRect= {0, 0, SCREEN_WIDTH, INV_INTERFACE_START_Y };
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// reset the highlighted line
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@@ -1330,7 +1326,6 @@ void HandleDisplayOfSelectedMercArrows( void )
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if( bSelectedInfoChar >= FIRST_VEHICLE )
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{
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// WANNE 2 <fixed>
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usVehicleCount = bSelectedInfoChar - FIRST_VEHICLE;
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sYPosition = usVehicleY+( usVehicleCount * ( Y_SIZE + 2) ) - 1;;
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}
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@@ -1352,7 +1347,6 @@ void HandleDisplayOfSelectedMercArrows( void )
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if( ubCount >= FIRST_VEHICLE )
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{
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// WANNE 2 <fixed>
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usVehicleCount = ubCount - FIRST_VEHICLE;
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sYPosition = usVehicleY+( usVehicleCount * ( Y_SIZE + 2) ) - 1;;
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}
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@@ -4939,7 +4933,6 @@ void DisplaySoldierUpdateBox( )
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iUpdatePanelHeight = ( iNumberHigh + 1 ) * TACT_HEIGHT_OF_UPDATE_PANEL_BLOCKS;
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// WANNE 2
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iX = (MAP_BORDER_X + ((SCREEN_WIDTH - MAP_BORDER_X) / 2)) - (iUpdatePanelWidth / 2);
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iY = (MAP_BORDER_Y + ((SCREEN_HEIGHT - 121) / 2)) - (iUpdatePanelHeight / 2);
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@@ -5040,7 +5033,6 @@ void DisplaySoldierUpdateBox( )
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}
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// WANNE 2
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//Display the reason for the update box
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if( fFourWideMode )
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{
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@@ -5064,7 +5056,6 @@ void DisplaySoldierUpdateBox( )
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}
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// WANNE 2
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void CreateDestroyUpdatePanelButtons(INT32 iX, INT32 iY, BOOLEAN fFourWideMode )
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{
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static BOOLEAN fCreated = FALSE;
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