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Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2440,8 +2440,6 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
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FilenameForBPP("INTERFACE\\infobox.sti", ubString);
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sForeColour = ITEMDESC_AMMO_FORE;
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// TODO: WANNE: Make own sti for the ammo types and an own for the interface
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// For now, they are together in interface\infobox.sti
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giItemDescAmmoButtonImages = LoadButtonImage(ubString,AmmoTypes[pObject->ubGunAmmoType].grayed,AmmoTypes[pObject->ubGunAmmoType].offNormal,-1,AmmoTypes[pObject->ubGunAmmoType].onNormal,-1 );
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//switch( pObject->ubGunAmmoType )
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@@ -8041,7 +8039,6 @@ BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOppo
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}
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// CHECK FOR LEFT/RIGHT
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// WANNE 2
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if ( ( sX + gItemPickupMenu.sWidth ) > SCREEN_WIDTH )
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{
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sX = SCREEN_WIDTH - gItemPickupMenu.sWidth - ITEMPICK_START_X_OFFSET;
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@@ -8063,7 +8060,6 @@ BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOppo
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}
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// Check for bottom
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// WANNE 2
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if ( ( sY + gItemPickupMenu.sHeight ) > (SCREEN_HEIGHT - INV_INTERFACE_HEIGHT) )
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{
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sY = (SCREEN_HEIGHT - INV_INTERFACE_HEIGHT) - gItemPickupMenu.sHeight;
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@@ -8095,7 +8091,6 @@ BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOppo
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/*MSYS_DefineRegion( &(gItemPickupMenu.BackRegion ), (INT16)( 532 ), (INT16)( 367 ), (INT16)( 640 ),(INT16)( 480 ), MSYS_PRIORITY_HIGHEST,
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CURSOR_NORMAL, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK ); */
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// WANNE 2
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// Build a mouse region here that is over any others.....
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MSYS_DefineRegion( &(gItemPickupMenu.BackRegion ), (INT16)( iScreenWidthOffset + 532 ), (INT16)( iScreenHeightOffset + 367 ), (INT16)( SCREEN_WIDTH ),(INT16)( SCREEN_HEIGHT ), MSYS_PRIORITY_HIGHEST,
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CURSOR_NORMAL, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );
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