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Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,4 +1,3 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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@@ -1323,7 +1322,6 @@ BOOLEAN InitializeSMPanelCoords( )
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SM_STEALTHMODE_X = ( 187 + INTERFACE_START_X );
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SM_STEALTHMODE_Y = ( 73 + INV_INTERFACE_START_Y );
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// WANNE 2
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SM_DONE_X = (SCREEN_WIDTH - 97);//( 543 + INTERFACE_START_X );
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SM_DONE_Y = ( 4 + INV_INTERFACE_START_Y );
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SM_MAPSCREEN_X = (SCREEN_WIDTH - 51);//( 589 + INTERFACE_START_X );
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@@ -3496,7 +3494,6 @@ void BtnPositionShowCallback(GUI_BUTTON *btn,INT32 reason)
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}
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// WANNE 2
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BOOLEAN InitializeTEAMPanelCoords( )
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{
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@@ -3505,7 +3502,6 @@ BOOLEAN InitializeTEAMPanelCoords( )
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TM_APPANEL_HEIGHT = 56;
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TM_APPANEL_WIDTH = 16;
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// WANNE 2
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TM_ENDTURN_X = (SCREEN_WIDTH - 133); //( 507 + INTERFACE_START_X );
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TM_ENDTURN_Y = ( 9 + INTERFACE_START_Y );
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TM_ROSTERMODE_X = (SCREEN_WIDTH - 133); //( 507 + INTERFACE_START_X );
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@@ -3618,7 +3614,6 @@ BOOLEAN InitializeTEAMPanel( )
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UINT32 cnt, posIndex;
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static BOOLEAN fFirstTime = TRUE;
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// WANNE 2
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fDisplayOverheadMap = TRUE;
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/* OK i need to initialize coords here
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@@ -3800,7 +3795,6 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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SOLDIERTYPE *pSoldier;
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static CHAR16 pStr[ 512 ], pMoraleStr[ 20 ];
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// WANNE 2 <new>
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if ( fDirty == DIRTYLEVEL2 )
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{
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MarkAButtonDirty( iTEAMPanelButtons[ TEAM_DONE_BUTTON ] );
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@@ -3812,7 +3806,6 @@ void RenderTEAMPanel( BOOLEAN fDirty )
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BltVideoObjectFromIndex( guiSAVEBUFFER, guiTEAMPanel, 0, INTERFACE_START_X, INTERFACE_START_Y, VO_BLT_SRCTRANSPARENCY, NULL );
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RestoreExternBackgroundRect( INTERFACE_START_X, INTERFACE_START_Y, SCREEN_WIDTH - INTERFACE_START_X , INTERFACE_HEIGHT );
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// WANNE 2 <new> <begin>
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// LOOP THROUGH ALL MERCS ON TEAM PANEL
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for ( cnt = 0, posIndex = 0; cnt < NUM_TEAM_SLOTS; cnt++, posIndex+= 2 )
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{
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