Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-07 21:39:23 +00:00
parent 30bccc0d73
commit ce31084ae7
98 changed files with 82 additions and 451 deletions
+4 -4
View File
@@ -314,7 +314,7 @@ UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, UINT16 usMapPo
}
// WANNE 4: Zeigt den Schusscursor, wenn dieser auf einem Gegner steht
// WANNE: Shows the target cursor over the enemy soldier
UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLEAN fShowAPs, BOOLEAN fRecalc, UINT32 uiCursorFlags )
{
UINT8 switchVal;
@@ -418,14 +418,14 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE
}
else
{
// WANNE 4: Wie oft erhöht?
// WANNE: How oft increased?
bFutureAim = (INT8)( pSoldier->bShownAimTime + 1 );
if ( bFutureAim <= maxAimLevels )
{
if (reverse == 0)
{
// WANNE 4: Aktuelle AP Kosten fürs ziehlen
// WANNE: Current AP costs for targeting
sAPCosts = MinAPsToAttack( pSoldier, usMapPos, TRUE ) + ( bFutureAim );
//gsCurrentActionPoints = sAPCosts;
@@ -951,7 +951,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE
// WANNE 4: Zeigt den Schusscursor, wenn dieser auf keinem Gegner steht
// WANNE: Shows the target cursor if we are not hovering over an enemy soldier
UINT8 HandleNonActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos , BOOLEAN fShowAPs, BOOLEAN fRecalc, UINT32 uiCursorFlags )
{
UINT16 usInHand;