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synced 2026-08-12 14:10:23 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -314,7 +314,7 @@ UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, UINT16 usMapPo
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}
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// WANNE 4: Zeigt den Schusscursor, wenn dieser auf einem Gegner steht
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// WANNE: Shows the target cursor over the enemy soldier
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UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLEAN fShowAPs, BOOLEAN fRecalc, UINT32 uiCursorFlags )
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{
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UINT8 switchVal;
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@@ -418,14 +418,14 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE
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}
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else
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{
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// WANNE 4: Wie oft erhöht?
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// WANNE: How oft increased?
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bFutureAim = (INT8)( pSoldier->bShownAimTime + 1 );
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if ( bFutureAim <= maxAimLevels )
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{
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if (reverse == 0)
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{
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// WANNE 4: Aktuelle AP Kosten fürs ziehlen
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// WANNE: Current AP costs for targeting
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sAPCosts = MinAPsToAttack( pSoldier, usMapPos, TRUE ) + ( bFutureAim );
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//gsCurrentActionPoints = sAPCosts;
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@@ -951,7 +951,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos, BOOLE
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// WANNE 4: Zeigt den Schusscursor, wenn dieser auf keinem Gegner steht
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// WANNE: Shows the target cursor if we are not hovering over an enemy soldier
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UINT8 HandleNonActivatedTargetCursor( SOLDIERTYPE *pSoldier, UINT16 usMapPos , BOOLEAN fShowAPs, BOOLEAN fRecalc, UINT32 uiCursorFlags )
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{
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UINT16 usInHand;
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