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Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2286,7 +2286,6 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, BOOLEAN fStea
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}
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DeleteObj( &(pTargetSoldier->inv[ubIndexRet]) );
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// WANNE: NEW
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// The item that the enemy holds in his hand before the stealing
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usNewItem = pTargetSoldier->inv[HANDPOS].usItem;
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@@ -3715,7 +3714,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, UINT16 sGridNo, UINT8 ubAimTime
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if (pSoldier->bShock)
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iChance -= (pSoldier->bShock * AIM_PENALTY_PER_SHOCK);
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// WANNE NEW: Changed this, because RPGs are not in the calculation, only guns
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// WANNE: Changed this, because RPGs are not in the calculation, only guns
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//if ( Item[ usInHand ].usItemClass == IC_GUN )
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if ( Item[ usInHand ].usItemClass == IC_GUN || Item[ usInHand ].usItemClass == IC_LAUNCHER)
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{
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