Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-07 21:39:23 +00:00
parent 30bccc0d73
commit ce31084ae7
98 changed files with 82 additions and 451 deletions
-1
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@@ -266,7 +266,6 @@ void RadarRegionButtonCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
AdjustWorldCenterFromRadarCoords( sRadarX, sRadarY );
// WANNE: is this used?
SetRenderFlags(RENDER_FLAG_FULL);
}
}
-3
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@@ -1,6 +1,5 @@
#include "builddefines.h"
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#include "PreBattle Interface.h"
@@ -558,7 +557,6 @@ void RenderTacticalPlacementGUI()
InvalidateRegion( iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + 640, iOffsetVertical + 320 );
if( gbCursorMercID == -1 )
{
// WANNE 2
gTPClipRect.iLeft = gfWest ? iOffsetHorizontal + 30 : iOffsetHorizontal;
gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 + 3 : iOffsetVertical + 3;
gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 634; // 636
@@ -568,7 +566,6 @@ void RenderTacticalPlacementGUI()
{
gTPClipRect.iLeft = iOffsetHorizontal;
gTPClipRect.iTop = iOffsetVertical + 3;
// WANNE 2
//gTPClipRect.iRight = iOffsetHorizontal + 640;
gTPClipRect.iRight = iOffsetHorizontal + 634; // 635
gTPClipRect.iBottom = iOffsetVertical + 320;
+3 -6
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@@ -558,7 +558,6 @@ void GoIntoOverheadMap( )
gfInOverheadMap = TRUE;
// WANNE 2 NEW
//RestoreExternBackgroundRect( INTERFACE_START_X, INTERFACE_START_Y, SCREEN_WIDTH, INTERFACE_HEIGHT );
// Overview map should be centered in the middle of the tactical screen.
@@ -652,7 +651,7 @@ void HandleOverheadUI( )
{
// OK, selected guy is here...
// WANNE <incomment>
// WANNE: Commented these lines out.
//gprintfdirty( gusMouseXPos, gusMouseYPos, MercPtrs[ ubID ]->name );
//mprintf( gusMouseXPos, gusMouseYPos, MercPtrs[ ubID ]->name );
@@ -1638,8 +1637,7 @@ void GetOverheadScreenXYFromGridNo( INT16 sGridNo, INT16 *psScreenX, INT16 *psSc
//*psScreenY -= gpWorldLevelData[ sGridNo ].sHeight / 5;
}
// WANNE
// Fixed bug from sir tech, which occured on smaller maps ;-)
// WANNE: Fixed bug from sir tech, which occured on smaller maps ;-)
BOOLEAN GetOverheadMouseGridNo( INT16 *psGridNo )
{
UINT32 uiCellX, uiCellY;
@@ -1694,8 +1692,7 @@ BOOLEAN GetOverheadMouseGridNo( INT16 *psGridNo )
}
// WANNE
// Fixed bug from sir tech which occured on smaller maps ;-)
// WANNE: Fixed bug from sir tech which occured on smaller maps ;-)
BOOLEAN GetOverheadMouseGridNoForFullSoldiersGridNo( INT16 *psGridNo )
{
UINT32 uiCellX, uiCellY;
-1
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@@ -1712,7 +1712,6 @@ FLOAT CalculateObjectTrajectory( INT16 sTargetZ, OBJECTTYPE *pItem, vector_3 *vP
pObject->fTestPositionNotSet = TRUE;
pObject->fVisible = FALSE;
// WANNE 2
// Alrighty, move this beast until it dies....
while( pObject->fAlive )
{
-2
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@@ -3965,7 +3965,6 @@ BOOLEAN ApplyScrolling( INT16 sTempRenderCenterX, INT16 sTempRenderCenterY, BOOL
INT16 sNewScreenX, sNewScreenY;
INT16 sMult;
// WANNE:
INT16 sRadarTLX, sRadarTLY;
INT16 sRadarBRX, sRadarBRY;
INT16 sRadarCX, sRadarCY;
@@ -4162,7 +4161,6 @@ BOOLEAN ApplyScrolling( INT16 sTempRenderCenterX, INT16 sTempRenderCenterY, BOOL
{
if ( fOutTop )
{
// WANNE: Test
// Adjust screen coordinates on the Y!
CorrectRenderCenter( sScreenCenterX, (INT16)(gsTLY + sY_S ), &sNewScreenX, &sNewScreenY );
FromScreenToCellCoordinates( sNewScreenX, sNewScreenY , &sTempPosX_W, &sTempPosY_W );