Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-08-07 21:39:23 +00:00
parent 30bccc0d73
commit ce31084ae7
98 changed files with 82 additions and 451 deletions
-3
View File
@@ -1,6 +1,5 @@
#include "builddefines.h"
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#include "PreBattle Interface.h"
@@ -558,7 +557,6 @@ void RenderTacticalPlacementGUI()
InvalidateRegion( iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal + 640, iOffsetVertical + 320 );
if( gbCursorMercID == -1 )
{
// WANNE 2
gTPClipRect.iLeft = gfWest ? iOffsetHorizontal + 30 : iOffsetHorizontal;
gTPClipRect.iTop = gfNorth ? iOffsetVertical + 30 + 3 : iOffsetVertical + 3;
gTPClipRect.iRight = gfEast ? iOffsetHorizontal + 610 : iOffsetHorizontal + 634; // 636
@@ -568,7 +566,6 @@ void RenderTacticalPlacementGUI()
{
gTPClipRect.iLeft = iOffsetHorizontal;
gTPClipRect.iTop = iOffsetVertical + 3;
// WANNE 2
//gTPClipRect.iRight = iOffsetHorizontal + 640;
gTPClipRect.iRight = iOffsetHorizontal + 634; // 635
gTPClipRect.iBottom = iOffsetVertical + 320;