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synced 2026-07-29 13:52:17 +02:00
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-5
@@ -1,4 +1,3 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "Game Clock.h"
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@@ -38,7 +37,7 @@ typedef struct
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} StringSaveStruct;
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// WANNE These lines defines the message position in tactical screen.
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// WANNE: These lines defines the message position in tactical screen.
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#define MAX_LINE_COUNT 6
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#define X_START 2
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#define MAX_AGE 10000
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@@ -1088,8 +1087,6 @@ void DisplayStringsInMapScreenMessageList( void )
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INT16 sY;
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UINT16 usSpacing;
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// WANNE 2
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//SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
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SetFontDestBuffer( FRAME_BUFFER, 17, (SCREEN_HEIGHT - 114), 407, (SCREEN_HEIGHT - 114) + 101, FALSE );
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@@ -1100,7 +1097,6 @@ void DisplayStringsInMapScreenMessageList( void )
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ubCurrentStringIndex = gubCurrentMapMessageString;
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// WANNE 2
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//sY = 377;
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sY = (SCREEN_HEIGHT - 103);
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